*****
Masquerade and the other vintage armchair treasure hunts generally come off too poncy and smart-arse to be worth the effort, but this nightmarish labyrinth gamebook is enigmatic and sinister (classic clue) enough to obsess over in all its cross-hatched gloom. Until I get stuck in another loop and start wedging my fingers in pages. I mean, rooms.
I'm fairly confident I've got the first door sussed. The rest will take some time. I'm looking forward to trying to initiate my daughter into the cult. I wonder what the fish... okay, I just got it.