Freelance Flaneur
Inappropriately titled for more than a decade now
Wednesday, 15 July 2026
Alrightreads: We'll Cut Jugulars at a Stroke
Monday, 13 July 2026
Alrightgames: Choose Your Own Adventure – The Rescue of the Unicorn
Choose Your Own Adventure: The Rescue of the Unicorn
2021 / Adventure gamebook / 1 player
***
Back for another round of punishing ordeals and inappropriately traumatic deaths that are impossible to deduce using logic or any method other than brute-forcing all avenues. I do find it quite comforting that they still make this shit.
Saturday, 11 July 2026
Alrightgames: Six Second Scribbles
Six Second Scribbles
2021 / Doodling game / 1-4 players
***
Another one you could do yourself, but it was only £1 from a charity shop and it was good to have the prompts provided, plus ever-useful spare pencils.
Thursday, 9 July 2026
Alrightgames: Euphrates & Tigris – Contest of Kings
****
The unpopular diet, card-bonated version of the esteemed board game has one advantage in being several orders of magnitude cheaper than its parent. I was tempted by an unloved eBay listing for several months until it eventually dropped to a desperate enough price to be worth a try.
It's no 7 Wonders Duel, but it's convoluted enough to be an engrossing contest of wits, fortune and risks, though admittedly less risky when you're playing against yourself and have a rough idea of whether the other you has any reds or not. To solve this, I came up with a moderately engaging solo bot:
- The player sets up and takes their turns as normal. Catastrophe cards are not used.
- Place the opponent's kings on the even-numbered treasure cards at the start, in any order. They will never move to another kingdom. The opponent has no hand.
- On the opponent's turn, they draw 6 cards (easy), 7 cards (normal) or 8 cards (hard). They play ALL matching pairs (one card to the kingdom under the matching leader, one to their victory pile) and discard any leftovers.
- If the player instigates a challenge, the opponent draws 6, 7 or 8 cards in response (depending on difficulty) and plays all red cards drawn as defence, discarding the rest. This does not count as its turn.
- If an opponent's king is dethroned, it will use all red cards drawn on subsequent turns to try to reclaim its former kingdom until successful, playing and discarding other colours as normal.
- If the opponent plays 4 blue cards in a row, the player chooses their ship.
- The game ends when any kingdom reaches its maximum size or when the deck runs out.
- I think that's everything. Make up the rest or tweak it yourself.
Tuesday, 7 July 2026
Alrightgames: Kingdomino solo variants
Kingdomino solo variants
I get to play multiplication landscaping enough with my daughter, but when she's at school I sometimes want something lighter and quicker than Gloom of Kilforth, so it's good to have options. Here are some that players have come up with.
Crown of Thorns ****
Its single rule (the better the tile you choose, the more limited your options next time) is easy to remember, simulating a four-player game in 5x5 grids without bothering with the other three players. The only downsides are you don't get the satisfaction of denying someone their coveted tile and there's no one to blame for your rubbish options but yourself.
Dwindling Choices ***
A less distinctive title and more unnecessarily convoluted approach to doing basically the same thing, this time restricting your options to one of each of the four positions per four-round phase. I'd happily play this if he hadn't already come up with the more straightforward version above.
Princess Dorothy **
Simulates the two-player game with unclear scoring rules that seem to put the greedy automated opponent at a great disadvantage. More trouble than it's worth.
Bruno ***
Simpler automated placement and scoring if I ever feel I really need to beat an imaginary opponent rather than my high score, or if I really need to play with the giants.

















































