Freelance Flaneur
Inappropriately titled for more than a decade now
Saturday, 14 November 2026
Alrightreads: Trek Books Again. You Know, for a Change.
Thursday, 12 November 2026
Alrightgames: Blorg in the Midwest (DIY)
Blorg in the Midwest (DIY)
2018 / Card game / 1 player
***
Like a narrative twist on SpaceShipped in half the cards (just nine, albeit double-sided), this is a cute little runaround with an appropriately small scale, but as someone who always needs to stretch his Button Shy games with expansions, it's not one I can see myself returning to often. Maybe it would have been better as a Flash game or something.
Tuesday, 10 November 2026
Alrightgames: Trivial Pursuit – Star Trek Edition
Trivial Pursuit: The Sci-Fi Master Game – Star Trek Edition
1995 / Trivia quiz expansion / 2-6 players**
We were never a Trivial Pursuit household, and I've remained a virgin despite the weak pressure of charity shop omnipresence, but I ordered this video expansion from a catalogue in my Trekkie youth, which didn't really require the extraneous board and pie/cheese setup, and enthusiastically played along to the dice-rolled multimedia questions with a less enthusiastic brother on Christmas morning before being mercifully called downstairs 12 minutes later and never playing the tape again. Now the video's on YouTube with an accompanying booklet scan on Google Drive, I could test my lapsed knowledge in a sudden death tournament and make it even less far.
Sunday, 8 November 2026
Alrightgames: Catan – Siedler solo mode
Catan: Siedler solo mode
2020 / Board game variant rules / 1 player
****
These tight dice-based rules for automated opponent actions and placement will always need the reference keys to hand, but it makes for an authentic simulator that I'd take over playing against a computer, even if solo Catan will never be all that satisfying. I use Catan dice for the trade row to give them something to do.
Friday, 6 November 2026
Alrightgames: One-Shot Dungeon
One-Shot Dungeon
2023 / Solo roleplaying game / 1 player
***
HeroQuest economically boiled down to a pencil, paper and one or more standard dice. It may not be the most immersive and atmospheric dungeon crawl, but its admirable simplicity means it actually gets played occasionally. Prefer a spaceship, haunted house or other interchangeable theme? Just swap the nouns. There's an ideal middle ground between this pragmatic pamphlet and heavy RPG rulebooks that I could make myself if only I could be bothered.






























