Six Second Scribbles
2021 / Doodling game / 1-4 players
***
Another one you could do yourself, but it was only £1 from a charity shop and it was good to have the prompts provided, plus ever-useful spare pencils.
Inappropriately titled for more than a decade now
Six Second Scribbles
2021 / Doodling game / 1-4 players
***
Another one you could do yourself, but it was only £1 from a charity shop and it was good to have the prompts provided, plus ever-useful spare pencils.
****
The unpopular diet, card-bonated version of the esteemed board game has one advantage in being several orders of magnitude cheaper than its parent. I was tempted by an unloved eBay listing for several months until it eventually dropped to a desperate enough price to be worth a try.
It's no 7 Wonders Duel, but it's convoluted enough to be an engrossing contest of wits, fortune and risks, though admittedly less risky when you're playing against yourself and have a rough idea of whether the other you has any reds or not. To solve this, I came up with a moderately engaging solo bot:
Kingdomino solo variants
I get to play multiplication landscaping enough with my daughter, but when she's at school I sometimes want something lighter and quicker than Gloom of Kilforth, so it's good to have options. Here are some that players have come up with.
Crown of Thorns ****
Its single rule (the better the tile you choose, the more limited your options next time) is easy to remember, simulating a four-player game in 5x5 grids without bothering with the other three players. The only downsides are you don't get the satisfaction of denying someone their coveted tile and there's no one to blame for your rubbish options but yourself.
Dwindling Choices ***
A less distinctive title and more unnecessarily convoluted approach to doing basically the same thing, this time restricting your options to one of each of the four positions per four-round phase. I'd happily play this if he hadn't already come up with the more straightforward version above.
Princess Dorothy **
Simulates the two-player game with unclear scoring rules that seem to put the greedy automated opponent at a great disadvantage. More trouble than it's worth.
Bruno ***
Simpler automated placement and scoring if I ever feel I really need to beat an imaginary opponent rather than my high score, or if I really need to play with the giants.
1997/98 / Sony PlayStation emulator games / 1-2 players
****
Three decades on, I couldn't tell you any other games that were teased on our original PlayStation's demo disc, but this brutalist survival puzzle was the memorable highlight, and it only took me this long to play it AGAIN.
AGAIN.
It'd be diverting enough as a simple blocks puzzle, but having a guy run desperately around trying to avoid getting crushed in real time adds a relatable existential horror aspect that makes it compelling. It's Bomberman meets Knightmare as a low-budget Canadian film. It's nearly perrrrrrrrrfect.
The Matchbox Collection: Golems expansions
My set only included the one mini expansion, and that only added one new card type, which isn't all that different from the existing type. But it's not like I supported the Kickstarter anyway when buying these cheaply off eBay, so I can't really complain.
'Sound' golems are handy but limited wild golems that act as a mobile resource too. 'Time' golems were already present in the base game, but now there are more of them that can be used as wild resources, which makes things easier. Not that you're supposed to use them in the solo mode, but I use them anyway (playing an extra 9-card round and setting aside 2 cards at the start rather than 5) so they don't have to stay in the box and I can actually win sometimes.