Wednesday, 26 August 2026

Alrightgames: Wipeout 2097 & Wip3out

Wipeout 2097 & Wip3Out

1996/1999 / Sony PlayStation emulator games / 1-2 players

****

Bashing into walls at breakneck speed is still fun, but now it also has the sediment of 90s nostalgia. I think they actually carried on making other racing games after these, which seems a pointless endeavour.

Tuesday, 25 August 2026

Alrightgames: Lost Legacy

AEG Black Box 2015: Lost Legacy

2013 / Deduction card game / 2-6 players

****

I was after this rarity for a while, eventually finding it hiding in an unloved discount compilation padded out with crap I could try to sell on for 99p a piece, but probably won't bother.

It was even more Love Letter-like than I'd been expecting, but it didn't win over the young Love Letter fan as much, so we won't get to play this variant as often as I'd like. She even preferred some of the crap.

Workable, if wonky, solo mode:

  • Combine The Spaceship and Flying Garden decks (removing one Lost Legacy card) for more jeopardy and game.
  • You play against an alliance of two dummy players. They have their own hands and discard piles, but their attacks will only target the human player (unless they can target the Ruins and that's more favourable).
  • The dummy players will aim to have the lowest number card possible at the end for the Investigation phase. They will always play their highest number card each turn, or discard a Sneak Attack 'X' card. They won't discard Wound cards unless forced or protected. They will always swap a card for a lower number.
  • When a human or dummy player plays a Curse card, roll a D8 die to determine the number randomly. Work out other cards as they come up, doing what a human would do.

Monday, 24 August 2026

Alrightgames: Wonder Tales – Rumplestiltskin

Wonder Tales: Rumpelstiltskin (Solo Mode)

2022 / Card game variant / 1 player

***

When you build your success on Sprawlopolis, your clientele are going to demand solo variants for your duel games, and some feel more natural than others. This program to run an artificial non-intelligence is a bit clunky, but a satisfying challenge to overcome, once you learn how to keep it in negative points. The generic scoreboard cards are a slightly cheeky add-on to make this more than just printed rules, but I use them since they're there.

Sunday, 23 August 2026

Alrightgames: Wonder Tales

Wonder Tales

2017 (revised 2019) / Card game / 2 players

****

One of the more straightforward microgames in the eternally deep pocket of the Button Shy wallet range, the double-sided character cards are only used to swap colours rather than packing in dense info-blasts at 90-degree integers as in some titles, but that doesn't mean it's easy. Indeed, much like the fairy tales they're based on, these cute cards belie cruel ordeals, in this case about screwing over your friends and family in pursuit of pointless points. Not the addictive adrenaline rush of Dustbiters, but more fun than Anthelion.

Saturday, 22 August 2026

Alrightgames: Lobo (DIY)

Lobo (DIY)

2022 / Card game / 1 player

***

This five-suited solitaire variant talks big, but the luck of the draw means it's possible to win sometimes, and it's not a huge step up from children's maths matcher Dos. There's also no reason you couldn't play using two standard card decks (especially since the deck's face up, so different card backs and styles don't matter), but you can buy the designer's custom deck if you like it. I used Carson City cards again.


Friday, 21 August 2026

Alrightgames: Okey Dokey (DIY)

Okey Dokey (a.k.a Level 10) (DIY)

2016 / Card game / 1-5 players

**

Before I got around to playing Carson City: The Card Game, I was more excited about the versatility of its six card suits (numbered 1–11) for mocking up other card games and getting the most out of that £5 investment, even if I wouldn't play them more than once.

This multicolour variation on The Game only needed five sets of 1–8, plus some reversed reset cards and optional jokers, and it was easy to get started with the ascending solitaire mode that would be difficult not to crack on your first go.

Wednesday, 19 August 2026

Alrightgames: 7 Wonders Duel fan expansions

7 Wonders Duel fan expansions

I wasn't convinced that the official expansions really improved the practically perfect game beyond bringing novelty, but novelty's good. Here are some free goodie bags.


Leaders ***

Adapting this old expansion from the parent game to Duel probably occurred to the designers before they ultimately dismissed it as unnecessary, and I don't think it adds enough value to be worth the extra hassle. But it was something else to mess around with for a game, and maybe I'll come back to it eventually.


Empires ****

I didn't play through the whole campaign, but I like the modules that change things up while retaining the tension, particularly the express mode for busy conquerors.


77 Wonders ****

This is all I want from a fan expansion: simple, interesting variety. Even if it's not that practical to play without some good quality prints, and even if it's a little misleading by only really adding a paltry 57 new wonders after those already counted from the base game, expansions, other fan expansions and promos. Pathetic!


Monday, 17 August 2026

Alrightgames: Star Realms – United – Assault & Command

Star Realms: United – Assault & Command

2016 / Deckbuilding card game expansions / 2+ players

****

I still play zap pow spaceships game often, and seeing some classic booster packs inexplicably appearing back on sale for low prices is an infrequent treat (though I still made sure to add another random, resaleable item to the order to excuse the indulgence and cover the cost).

Dual-faction fleets may not make much narrative sense, but they're some of the most distinctive cards in the deck and always a little event when they pop out. They're also grossly overpowered (especially in combination with some of the Missions and Scenarios), which is all the more fun. The main gripe is that they deliberately left out two of the permutations (blue-green and yellow-red) so collectors and those who need balance in their universe have to seek out a rare promo pack, but when you're only playing through a fraction of the mega deck each time, precision balance isn't a big deal.

Saturday, 15 August 2026

Alrightreads: [Coronation Street Theme Played on a Pipe Organ]

R. L. Stine, Fear Street: The Dare

1994 / Audiobook / 149 pages

**

Tediously predictable, apart from some surprising cliffhangers that are subsequently revealed not to have actually happened, which then become tediously predictable themselves. It feels like they've reached a point of desperation already.


R. L. Stine, Fear Street: Bad Dreams

1994 / Ebook / 160 pages

***

It's no A Nightmare on Elm Street 3: Dream Warriors, but there are some atmospheric bits.


R. L. Stine, Fear Street: Double Date

1994 / Audiobook / 166 pages

***

The series that dismissed unfair prejudices against stepsiblings presents: evil twins. Disliking everyone involved made the cheese sandwich all the tastier.


Tom Perrotta (as R. L. Stine), Fear Street: The Thrill Club

1994 / Audiobook / 148 pages

**

I'm always suspicious about prolific branded authors using ghostwriters, so it's nice to have at least one otherwise indistinguishable instance confirmed, pushing the annoying fake-outs of Double Date to further extremes of piss taking and double bluffs.


R. L. Stine, Fear Street Super Chiller: The Dead Lifeguard

1994 / Audiobook / 183 pages

**

The double twist was pretty obvious. Not the most fun summer special.


Thursday, 13 August 2026

Alrightreads: Gamesmaster VIII

Nich Angell, Colostle: A Solo RPG Adventure

2021 / Ebook / 60 pages

***

A nice setting to dream in, but I can't be arsed to play a game in it.


Chris Gonnerman, Basic Fantasy Role-Playing Game

2021 edition / Paperback / 170 pages

****

The slightly intimidating rules that go with the adventure books if we decide to graduate from our junior pony RPG system to old-school dungeon crawling, with lots of ideas for spells and creatures even if we don't.


Chris Gonnerman, Basic Fantasy Role-Playing Game: Morgansfort – The Western Lands Campaign

2013 / Ebook / 74 pages

**

Paradoxically too detailed and too basic, I can't see us ever bothering with a premade campaign when we can customise one by stringing together the more appealing one-shots.


Various, Basic Fantasy Role-Playing Game: Adventure Anthology 3

2023 / Paperback / 152 pages

****

More handy non-profit templates to adapt so I don't have to come up with scenarios from scratch.


Jeff Ashworth and Tim Baker, The Game Master's Book of More Random Encounters

2024 / Ebook / 272 pages

****

I've found a few fun and silly activities amid the gloom so far, like tattoo tables, food carts and a boring storyteller endurance test, so these are always handy resources for our games.