Monday, 15 June 2026

Alrightgames: Pass the Pets

Pass the Pets

2021 / Card game / 2 players

***

Completing the ex-McDonalds Happy Meal card game set much more comprehensively than necessary, this was also supposed to teach her the folly of gambling, but after the first surprising playthrough we learned exactly how many bad lizard cards there are and now she usually wins. Its hierarchy of pet values is sure to have caused arguments, but you have to admit that hamsters are comparatively rubbish, come on.

Saturday, 13 June 2026

Alrightgames: Atmosfear II – Baron Samedi, Zombie

Atmosfear II: Baron Samedi, Zombie

1991 / Video board game expansion / 3-6 players

***

Finally getting to experience Baron Samedi in the incrementally rotting flesh, decades after seeing these stills in The Harbingers, the barely re-disguised Gatekeeper turned out to be a fun alternative host. And way more annoying with his constant interruptions if you were taking the game seriously, which is never advised, but we rolled with it and had a good time. They may have based his entire personality around the pun potential of catchphrases, but I can dig it.

Thursday, 11 June 2026

Alrightgames: Taskmaster – The Card Game

Taskmaster: The Card Game

2022 / Task prompts / 3+ players (played with 2)

***

We occasionally play one-on-one Taskmaster, and this cheap pack of prompts (taken from the show, but it's not like I can remember them all) made things easier than trying to come up with ideas or wading through websites and seeing the same suggestions all the time.

Every time I thought we'd worked through them, a random draw would reveal more. If one item summed up Easter break 2026, it's this guy.

Tuesday, 9 June 2026

Alrightgames: Star Trek – Missions

Star Trek: Missions

2022 / Hand management card game / 2-6 players (but mainly 1 player)

****

I had enough disappointment with lazy franchise cash-ins growing up that I learned to avoid pasted-on branding, but when this... thing popped up on eBay for not much more than the cost of postage, around the time I was wrapping up my epic TNG adult rewatch, I hesitantly checked out what it was.

Sure enough, it turned out to be mainly a retheming of a generic fantasy game to sell pretty much the same product to differently-oriented nerds, but the way the cards interacted to create emerging narratives looked alluring. Finding out there were popular unofficial solo rules that were considered better than the normal game, I was sold.

This is the perfect Star Trek game for failed and lazy writers that lets us imagine we're in the writing room, scraping together familiar plots and struggling to find things for the characters to do against a tight deadline and running time. It's five-minute fanfic and roleplaying without the effort, the Customizable Card Game without having to sell a kidney, and it became one of my favourite activities for a while, until the repeat run started getting repetitive. I don't imagine there's much realistic hope of a Deep Space Nine sequel, but I still have that spare kidney.

Sunday, 7 June 2026

Alrightgames: Boss Monster solo variants

Boss Monster solo variants

Managing two high-tech evil lairs by myself can get a bit much, so I checked out what the fans came up with under unhelpfully nondescript names.


Solo Mode **

This attempt at a quadruple solo dungeon seemed to be well thought through on digital paper, but didn't work in practice. Since it was specifically designed for the first game (and removing some incompatible cards even then), this might have been the fault of the more interactive Boss Monster 2 cards in the mix, but it's a hassle to separate the decks now.


Solitary Rules with Heroes Abilities ***

A streamlined solution that puts rival bosses' spells in the hands of the harder Heroes and works as well with the combined game, though it's necessary to make more fiddly adjustments to keep it from being way too easy at the start, even with the items from the mini expansion, and most of the game feels fairly pointless until the Epic Heroes come out later. I played it a few times, then went back to regular Me1 vs Me2.

Friday, 5 June 2026

Babyliography CCXLVI

Clare Hibbert and artists, Around the World in 80 Maps

2017 / Hardback / 96 pages

****

Bought from the library for 25p with the flimsy excuse that it could help with her homework in the future, but more because dad likes old maps.


Angela Nguyen, Kawaii: How to Draw Really Cute Stuff

2017 / Library book / 128 pages

***

Every school holiday, we borrow some library books with science experiments, nature trails or other activities she isn't very enthused to try – until this book of doodle ideas, which she devoured. Sorry, STEM recruiters, she's an arts kid.


Dana Simpson, Phoebe and Her Unicorn: Unicorn Book Club

Collected 2025 / Paperback / 176 pages

***

I can't totally begrudge them wanting a design overhaul after 20 books, as long as they don't change it again before book 40.


Ben Hoare, Weird and Wonderful Nature: Tales of More Than 100 Unique Animals, Plants, and Phenomena

2023 / Library book / 192 pages

****

From zombie ants to transparent frogs, this impressively lives up to its title.


Raina Telgemeier, Drama

2012 / Paperback / 240 pages

***

I was thinking about delaying this one for a few years – for its teen romance angst rather than gay panic – but she already digs that chick stuff.

Wednesday, 3 June 2026

Babyliography CCXLV

Lynne Rickards and Sarah Jennings, Collins Big Cat Phonics for Letters and Sounds: Noisy Neesha

2021 / School book / 24 pages

*

There's a kid on the way to school like this.


Melody Lockhart and Morgan Huff, Magical Rescue Vets: Oona the Unicorn

2021 / School book / 91 pages

**

We didn't bother with it after the first overlong chapter, we've got our own unicorn chapter books to get through.


Unknown, The New Adventures of Disney Moana 2

2025 / Library book / 96 pages

**

Lame expanded universe fluff, but at least it's not just the film.


Mª Isabel Sánchez Vegara and Sveta Dorosheva, Little People, Big Dreams: Anne Frank

2018 / Library book / 32 pages

***

Elementary genocide at bedtime. Sweet dreams.


Tarnelia Matthews and Lucy Rogers, Collins Big Cat Phonics for Letters and Sounds: Jazz and Pop's Adventure

2022 / School book / 24 pages

**

It seems a bit mean to name them after music styles the deaf one can't hear.

Monday, 1 June 2026

Babyliography CCXLIV

Ronda and David Armitage, The Lighthouse Keeper's Lunch

1977 / YouTube Audiobook / 32 pages

***

A slightly sinister old-school school book.


Unknown, 1,000 Amazing Gross Facts

2023 / Library book / 152 pages

***

Some amazing, most gross.


Angela Song, KPop Demon Hunters: For the Fans!

2026 / Library book / 32 pages

**

Abbreviated book of the film and character profiles in one, with chibi art rather than stills. For the fans.


Dr. Seuss, Did I Ever Tell You How Lucky You Are?

1973 / Library book / pages

***

A handy sermon for poor families.


Mª Isabel Sánchez Vegara and Olivia Amoah, Little People, Big Dreams: Vanessa Nakate

2023 / Library book / 32 pages

***

An inspiration to Year 1's appointed Eco Warrior, who'll presumably get her own one of these some day.

Sunday, 31 May 2026

Alrightreads: Can You Hell Me How to Get, How to Get to...

R. L. Stine, Fear Street: The Fire Game

1991 / Ebook / 146 pages

**

Lacking the Internet and Minecraft, Gen X teenagers start fires for something to do. Are we sure some of these aren't being ghostwritten already?


R. L. Stine, Fear Street Super Chiller: Party Summer

1991 / Audiobook / 215 pages

***

The first bumper holiday special felt excessively long and padded at a modest 200 pages now that I've permanently ruined my attention span with children's books, but it escalated eventually, and I always appreciate a pun title reveal. It also teases us with Fear lore that's set to get excessive padding of its own at some point.


R. L. Stine, Fear Street: Lights Out

1991 / Ebook / 163 pages

***

That's it, mom and pop, I am never going to summer camp.

 
R. L. Stine, Fear Street: The Secret Bedroom

1991 / Audiobook / 160 pages

***

This feels like the default, bogstandard Fear Street book in all respects, which is no bad thing if you're 12.


R. L. Stine, Fear Street Super Chiller: Silent Night

1991 / Audiobook / 216 pages

***

Maybe I should have saved up the secular Christmas special rather than reading it in the summer, but it wasn't especially special.

Saturday, 30 May 2026

Alrightreads: On My Way to Where the Blood Is Sweet

R. L. Stine, Fear Street: The Sleepwalker

1990 / Audiobook / 164 pages

****

Reading these for lightweight faux-nostalgia and the hope of cheesy laughs, I didn't expect to genuinely enjoy the stories, but this paranoid sleep deprivation simulation was really pretty good.


R. L. Stine, Fear Street: Haunted

1990 / Audiobook / 164 pages

***

This supernatural soap about a spoiled brat getting spooked by a double denim phantom seemed like one for the lame pile before it was saved by another unexpected and creative twist. Don't tell me I have to read all 4,000 of these now.


R. L. Stine, Fear Street: Halloween Party

1990 / Audiobook / 148 pages

**

The obligatory holiday special didn't play out as I expected, but wasn't any better for it.


R. L. Stine, Fear Street: The Stepsister

1990 / Audiobook / 165 pages

***

If you're too old and experienced in murder mysteries to be reading these books, you'll probably work out who done it, but there are at least a couple of credible suspects and it ultimately helps to push back against unfair prejudices, even if it relies on reinforcing them all the way through.


R. L. Stine, Fear Street: Ski Weekend

1991 / Audiobook / 165 pages

**

Probably the trashiest one so far, as well as the least surprising and least relevant for the series, not taking place anywhere in the vicinity, all topped off with misleading cover art that contradicts the plot for good measure.

Friday, 29 May 2026

Ranking Star Trek: The Next Generation season one


Oh well, I had to complete the set. And while I don't expect that any major re-evaluations are in store, I do have affection for these often bizarre and/or awful formative episodes, as I enjoyed collecting the re-released videotapes in 1998 and seeing most of them for the first time. Admittedly, I haven't seen any of them since that time, but there should be a few good ones in there, and the less good ones will hopefully be entertaining in their own ways.

Thursday, 28 May 2026

Alrightreads: Gamesmaster VII

Various, Basic Fantasy Role-Playing Game: Adventure Anthology 2

2019 / Paperback / 109 pages

****

More handy maps and flexible prompts to desecrate for our junior roleplaying needs so I don't have to make them up from scratch.


Justin Halliday, Hero Kids: A Fantasy Role-Playing Game for Kids Aged 4 to 10

2016 / Ebook / 50 pages

***

Too specifically Junior D&D to appeal to players who want more out of life than bashing baddies in PG-friendly ways, but it gives you everything you need for that, short of the adventures themselves. I'll keep it around in case anything's handy.


Evan Derrick, A. J. Porfirio and artists, Final Girl: Lore & Scenario – Series 1 & 2

2022/23 / Ebooks / 96 pages

***

The deeper end of bonus features from the shallow miniatures and storage boxes, these are mainly handy for the scenarios, which assume you have all the games ready to mix and match and seek to tempt those reading illegal Scribd uploads into succumbing.


Tarcísio Lucas, How to Play Published Adventures Solo & Old Solo Essentials

2022 / Ebooks / 40 pages

***

Brief briefs that could open up unlimited adventures, though the requirement to read the whole story beforehand would seem to ruin much of the point for many of them. Oracle, should I open the secret trapdoor right away or waste time exploring all these other dangerous rooms first?


Wil Su, Isaludo: Ten Modern Solo Games Using a Standard Card Deck

2021 / Ebook / 54 pages

****

They're not all modern classics, but some of them are. More importantly, he took the time to produce this free guide to free solitaire alternatives that basically anyone can try out. Automatic legend.

Wednesday, 27 May 2026

Alrightgames: Final Girl – Core Box & Frightmare on Maple Lane

Final Girl: Core Box Frightmare on Maple Lane

2021 / Solo board game + expansion / 1 player

***

Resold

I'm not the biggest horror fan, but I'm enough of a solo board game and cheesy nostalgic 80s fan that I was tempted beyond my better judgment to get drawn into this endlessly repeatable game system and pick up a few appealing movies modules for whenever I'd eventually feel like learning the rules and actually playing one of them. When I finally forced myself, I realised that the cat and mouse hopscotch didn't do anything for me that Gloom of Kilforth didn't do better, with fewer fiddly dials. I've escaped its clutches, but other people will be hugely into it, and I wish them and their unfortunate dependents well.

Tuesday, 26 May 2026

Alrightgames: Isaludo

Isaludo: Ten Modern Solo Games Using a Standard Card Deck

2021 / Card game rules / 1 player

****

When looking into published games that can be stripped down and mocked up using regular playing cards and imagination, I came across Wil Su's compendium of original games (and variants with credits) purpose-built for the standard deck. Not all of them are likely to become new standards, but as a free guide to free games that most people can play right away to pass some time, it restored some faith in humanity. Now go forth and make card sandwiches and kill card zombies that are inexplicably dressed like royalty.


Skyway **

Weaving straights across time and space is beyond my mental capabilities, and I'm not convinced that my efforts fared much better than random chance would. Way to make me feel dumb at the first game, but fortunately the others are easier to manage.


The Sandwich Guy ****

Simple, quick and pretty fun, even if you don't have significantly more control over it than Uno. This could become a new standard, and I expect to see it commercialised and unnecessarily repackaged to pretend it isn't just regular playing cards underneath.

Saying that, when I introduced it to my daughter, she immediately dismissed it as "boring" and wanted to play I Doubt It instead.


Area 52 ***

More interesting and less gruelling maths battles than Regicide. It's not hard to win, but then you're up against the ultimate boss of your personal high score.


Dead Center ***

This base-under-zombie-siege boss battler gets appropriately tense as the deck starts to run dry, but constant eye-shifting calculations make it kind of annoying.


The First Boba Tea Shop in London ***

Four-way The Price is Right, the theme of rude customers butting in line doesn't feel sufficiently savage for this card bloodbath, especially with no Brucie to lighten things up. I've yet to succeed.


Foursquare **

Unchallenging, unengaging placement puzzle. There seemed to be no danger of exceeding the various rules of 4 unless I was doing something wrong.


Loot the Loop ****

Some of the random narratives contrived for these abstract matching games raise a smile, but this one really did start to feel like I was clearing out a sacred tomb (finders keepers) and was quite fun, if unchallenging.

Like the sandwich one, it's begging for a published version with illustrated traps, treasures and numbered trinkets that only more astute players would realise are just fancy playing cards.


Syndicate **

I feel like I've been tricked into practising times tables when I wanted to play a game. I've got Kingdomino for that. This was my least favourite of the bunch.


Hide and Seek **

An overly simple probability-based deduction exercise, I only fell short of the minimum score on the learning playthrough, and beating it was the only real reason to play more than once.


The Emissary ***

This one actually was commercially repackaged, and the Jacks' unbalanced special powers involve more learning or referencing than most of the others that you can get right into. It's one of the tenser ones, though I managed to succeed with a perfect score on my first play, so it probably won't have the replay value of the trickier ones.


Faves: The Sandwich Guy, Loot the Loop

Monday, 25 May 2026

Alrightgames: Space Lunch

The Matchbox Collection: Space Lunch

2020 / Card game / 1-2 players

**

Resold

I had a feeling this was going to be the dud entry in the collection. The concept of gorging on an exotic buffet is fun (though crazy cartoon art would have been a better fit), and there are amusing opportunities to screw up your opponents' plans, but it's not something I'd want to play over all the alternatives. The automated solo mode works fine, but having to constantly move two coins in different directions at different speeds is just annoying. It's starting to seem like shiny tokens were the main focus of this enterprise over actually making worthwhile games.

Sunday, 24 May 2026

Alrightgames: Dustbiters expansions

Dustbiters expansions

Kind of.


Reinforcements ****

This cheeky and nitpicky "expansion" is really just three cards from the original 21-card game that were selectively removed from Button Shy's "Pocket Edition" to maintain their 18-card standard, then sold separately as an add-on. The horse and bike are at least distinct enough to feel expansiony, then there's another truck. There's no reason you wouldn't want these to complete your abridged game.


Rustlicker's Convoy solo variant ****

Seeing this fan variant on BoardGameGeek was more incentive to buy the game that probably doesn't suit my six year old's level or taste. It's carefully fiddly in the automa's favour, so it doesn't waste too much time doing stupid and self-destructive things, and it wins by chance often enough to be satisfying.