2019 / Paperback / 109 pages
****
More handy maps and flexible prompts to desecrate for our junior roleplaying needs so I don't have to make them up from scratch.
2016 / Ebook / 50 pages
***
Too specifically Junior D&D to appeal to players who want more out of life than bashing baddies in PG-friendly ways, but it gives you everything you need for that, short of the adventures themselves. I'll keep it around in case anything's handy.
2022/23 / Ebooks / 96 pages
***
The deeper end of bonus features from the shallow miniatures and storage boxes, these are mainly handy for the scenarios, which assume you have all the games ready to mix and match and seek to tempt those reading illegal Scribd uploads into succumbing.
2022 / Ebooks / 40 pages
***
Brief briefs that could open up unlimited adventures, though the requirement to read the whole story beforehand would seem to ruin much of the point for many of them. Oracle, should I open the secret trapdoor right away or waste time exploring all these other dangerous rooms first?




