Wednesday, 22 October 2025

Alrightgames: Sea Salt & Paper – Extra Pepper

Sea Salt & Paper: Extra Pepper

2025 / Card game expansion pack / 2-4 players

***

Randomised rule changes dished out as bonuses for losers and penalties for winners make things a bit more interesting, even if they're as variable in interest as the cards of the first expansion.

When the cards don't need to be mixed into the deck and printable images are widely available online, there isn't a lot of incentive for me to actually pay for something like this, but it's probably a DIY keeper anyway.

Monday, 20 October 2025

Alrightgames: Tails of Equestria – Flying High

My Little Pony: Tails of Equestria – Flying High

2017 / Roleplaying game mini-adventure / 2+ players

**

A sequence of flying challenges that amounted to chucking a few different dice several times in a row and pretending different things were happening, as is the simplistic beauty and limitation of the system. It was at least a reminder to follow up on neglected character development for Bubblegum from a whole year ago, who fortune favoured despite her slight handicap in stats.

Friday, 17 October 2025

Alrightgames: Kingdomino

Kingdomino

2016 / Tile placement board game / 2-4 players

****

Only one step up from Monster Dominoes, et al, so it doesn't have a lot to offer for a grown-up who's been spoiled by the likes of the Oniverse series, but the young player took to the recreational maths more enthusiastically than expected, always followed up with some storytime in the combined kingdoms. It's sort of serving as a superior junior Carcassonne to the one they actually sell, though she probably prefers the regular one.

Tuesday, 14 October 2025

Ranking the Oniverse games


No doubt like many Onirim enjoyers, I was tempted to check out other select games in its series and keep an eye out for offers in the future before I gave into temptation and bought the whole damned lot, courtesy of a reasonably priced eBay bundle. My preconceptions about which ones looked the most worthwhile weren't always accurate, but sometimes I could tell.

Do any of them live up to the original? Are they all too different, or not different enough? Shouldn't I have waited until Ultimion was out to do this? Yes.


8. Castellion

Tile Tetris has a tactile advantage, but it didn't worm its way into my mind or heart like most of the others did, as well as having the measliest serving of expansion (singular) in the whole series. I enjoyed the learning curve, as always (hang on... this 'bad' tile is just what I need!), and my five-year-old took a particular shine to it, so it's sticking around.

Preferred setup: Custom mish-mash for a child


7. Stellarion

After so many diverse and inventive variations on stock games, basically combining Onirim and Aerion was a bit disappointing (even considering how highly I rank those), making this the first game to feel a little superfluous in the line since Urbion. The add-ons are more essential than ever for expanding the limited universe of the base game, though the decks still feel a bit too tight, and with less randomness than some of the other titles, it can feel more like going through the celestial motions than having fun.

Preferred setup: Everything


6. Urbion

This OCD balancing act was a step lower when I'd only played the more limited first edition, but extra expansions and other small but substantial tweaks enhanced what was already an addictive challenge. It's still one of the less distinctive and immersive titles, but the quick setup means I feel like playing and losing to it more often than some of those higher up.

Preferred setup: All but the last two expansions


5. Nautilion

Another ingenious challenge with adorable characters and perhaps the most impeccable design of the series with all the different layouts, but I was disappointed that I didn't love this twist on the traditional board game more, having hyped it up in my mind the most. It almost got there once the expansions rounded it out, added the essential battle scene and saw all crew members pulling double shifts, but it's all a bit too fiddly to bother with often.

Preferred setup: Level 2 or 3 sub with three or four expansions


4. Sylvion

I was surprised at how much I loved this one, which seems to show up in auctions the most frequently and I'd hesitated over buying due to it looking a bit limited and repetitive. It is, but the theme's so well done that I'm fully involved in the struggle with my woodland comrades (and whales, for some reason) and don't mind doing the same thing most of the time. It's not the most replayable title though, and they could have piled more expansions on and not made us buy Below Ground separately.

Preferred setup: Everything


3. Aerion

The race to the top is a close one from here. This weird dice game quickly proved to be one of the most addictive in the series, with a smorgasbord of modular expansions bringing back the adventurous exploration of Onirim and creating a megagame that's similarly satisfying to beat. It's just a shame those expansions don't have more varied art. I'm reaching for superficial quibbles at this point.

Preferred setup: Everything


2. Cyberion

Not the most welcoming theme, but the first glimpse of the mechanical minions turned that around, even before the delights of the Babybots and Gigantobots. This feels like a late series entry in the best way, taking cues from its predecessors (the many decisions of Aerion, the battles from Nautilion, the cuddly critters from Sylvion after Doctor Robotnik's had his way with them) and putting them through its own rusty grinder. It's just a shame that some random permutations make it literally unplayable from the start.

Preferred setup: Everything except The Microbots, which are too annoying


1. Onirim

It was hyped as a modern classic solo card game before I even played it, but I was sold on the theme and artwork even before that, so the game being incredibly satisfying was a nice bonus. Working through all of the expansions and promos and mixing them together, it became cumulatively spectacular. Returning after playing all of its spin-offs, it still reigns supreme, though how much that's primacy bias, I can't say.

Preferred setup: Everything, though Happy Dreams and Dark Premonitions is a bitch


Now for the wait to discover whether the mysterious finale lives up to its arrogant title:



Saturday, 11 October 2025

Alrightgames: Onirim – The Sphinx, the Diver and the Confusion

Onirim
: The Sphinx, the Diver and the Confusion

2014 / Solo/cooperative card game mini expansion / 1-2 players

***

Rare, precious and almost completely unnecessary, this reserve Dream team showed up on eBay eventually (along with a legit copy of The Mirrors), allowing me to put the final toppings on an already overbaked cake.

I was going to review them individually, but there's not much to say, all being minor variations on existing Nightmare or Denizen cards with the customary give and take. This variety is nice for its own sake, but I wouldn't miss them.

Wednesday, 8 October 2025

Alrightgames: Urbion expansions (Second Edition)

Urbion expansions (Second Edition)

2024 / Solo/cooperative card game expansions / 1-2 players

I dismissed the idea that more expansions could sweeten this game substantially over the first edition, ignoring how much the expansions make other games in the series bloom. It succeeded, but this isn't one where I feel up to playing with everything all the time, or even more than once in some cases.

Arch-Squares & Metas ****

Versatile new cards freeing up more choices with the catch of more obligations. I can't tell how painstakingly balanced these are, but as in the first edition, it seems to make the game slightly harder, balanced out by some other expansions.

The Chromatic Chaos ***

These "baddie" cards are much better behaved than their monochrome cousins and are often quite handy, until they start ganging up. So much chaos gets a bit overwhelming when you're only adding these in, but they're better diluted in the mix.

Temples & Concords ***

Minimalist Arch-Squares & Metas, if you particularly want a harder version of those, or more likely just want the game to last longer.

Hanging Gardens & Wizards ****

Adds powerful residents and less accessible locations. Finally, I'm feeling some immersion.

The Books of Powers ***

I've warmed to these since the first edition, though bad luck investments in powers I probably won't use can sour the mood.

Postcards to the Oniverse **

Thematically, another module referencing all the other games in the series to this point is a delight, and the rotating hourglass card is inspired. Gameplay-wise, it's insanely demanding, with so many different goals to keep track of each turn and cards moving all over your precisely balanced metro area to ruin everything. The first expansion in the whole series that I've found unplayable, I've not managed more than a few rounds before giving up out of frustration and bewilderment. Still, I'm glad it's there.

The Emptiness **

On top of everything else, this feels like one of those late additions that's just to put the figurine to use and to ramp up the difficulty that was already well balanced. Maybe one day I'll have mastered the game enough to appreciate it, though having to remember to keep moving it is a challenge in itself.

End of the Line: Ultimion! But it's not out yet, so the grand finale will have to be an inevitable incomplete Oniverse ranking instead.

Sunday, 5 October 2025

Alrightgames: Urbion (Second Edition)

Urbion (Second Edition)

2012 (updated 2024) / Solo/cooperative card game / 1-2 players

****

Thanks, eBay price alerts. And it was a charity listing too, so that's... okay, I could have lived without upgrading a previously played and resold game I was lukewarm on, but the collection was almost complete (and I'm obviously going to buy Ultimion whenever it's released, which will supposedly involve all of these, somehow). And even as one of my less preferred titles in the impressive Oniverse range, it's still an addictively frustrating little game that I can never play just the once, and its generous assortment of new and revised expansions earns it an extra point for value, even if a couple are unplayably impossible.

Thursday, 2 October 2025

Babyliography CCXXV

Steve White-Thomson, Sparklers: Autumn

2015 / Library book / 24 pages

**

School was out, but boring reading practice must go on.


Helen Cooper and Maya Shleifer, Rainbow Breath

2025 / Library book / 32 pages

**

A potentially helpful approach for bedtime worries, but they could have at least got the colours in the right order.


Colin Dann and Stuart Trotter, The Animals of Farthing Wood

1993 / Hardback / 78 pages

***

An abridged introduction to the bloody children's classic. How sanitised remains to be seen.


Alfie Dooley, Finding My Voice

2023 / Library book / 272 pages

****

She was captivated by this more musical and neurodivergent Baby-Sitters Club. I appreciated it reinforcing the acceptable age for phones and piercings too.


Rebecca Patterson and Nikki Dyson, Nursery? Not Today!

2021 / School book / 32 pages

*

She isn't very enthusiastic about the school's picture book selections, but we have to get through them. For good measure, this one's all about lies that don't get called out or punished.