Friday, 11 April 2025

Alrightgames: Sylvion expansions

Sylvion
expansions

2015 / Solo/cooperative card game expansions / 1-2 players

Only two real expansions felt unavoidably meagre after being spoiled by Onirim, but they're both substantial and creative, and make a nice final phase to the modular base game that I wouldn't want to play without now. You couldn't fit much more in the box anyway.

Extraordinary Feats and Betrayal ****

More charming critters to lend a hand or fixate your entire strategy around to change things up. The Betrayal cards are only slightly troublesome, so mixing this in makes the game notably easier.

The Elements ****

Like the best Onirim expansions, these random atmospheric and geological events overcomplicate things in a great way, sometimes even making baddie cards good, and elevate an already solid theme to the next level. Extending the game to 20 rounds is a bit intimidating, but you've got this.

The Ravage! **

An extra hard mode if you get tired of winning. Make sure to also increase your penalties and draw fewer support troops each round if you think you're hard. Otherwise, you can display the little figurine on the shelf with the others and let your kid play with them carefully.

Who Goes There?: Castellion >