Saturday, 13 September 2025

Alrightgames: Cyberion expansions

Cyberion expansions

2023 / Solo/cooperative card game expansions / 1-2 players

This dystopian Bertha reboot was the first game in the series for a long while where I was satisfied enough by the base game experience that I could have saved the extras until later, but they were so tempting sitting there that I only lasted a couple of days. Here's how they plug in and play.

The Babybots *****

The adorable Babybots (and the humour of shuffling their parents together in the deck to 'make' them) admittedly overshadows the functionality of this little expansion, but it's a nice extra challenge that overcompensates for your trouble, if anything. The greater challenge would be going back to playing without Babybots now.

The Gigantobots *****

I didn't expect the Babybots to be overshadowed so soon, but getting to pile related robots inside a giant robot to fight a smoke-spewing bad robot makes for the most dramatic Oniverse scenes since Nautilion, even if it's mainly a riff on Onirim's The Mirrors.

At this point, there's no doubt that Cyberion is my second favourite in the series (at least), and the first real challenger to Onirim with three expansions and the combined gigantogame still to go.

The Microbots **

A pesky challenge that cancels itself out with rewards is an Oniverse tradition, but the tokens are a bit too fiddly to bother with every time, and the nanobots are more creepy than cute. Is it wearing lipstick?

The Multibots ****

Hooray, the semi-wild robots are here! And they've brought even harder challenges, hooray! Randomising all the machine decks for variety is a nice touch that helps make this a keeper.

The Devious Cog ***

The gamers who hate Aerion for the luck factor will just love this one as robot powers fire off randomly and bugger up their plans. I wouldn't want the hassle every time, but it's bit of mischievous fun and a reminder not to take your cute dream robots game too seriously.

Next Stop: Urbion again >