Nautilion
2016 / Solo/cooperative board game / 1-2 players
The Onirim sequel I was most looking forward to, this convoluted nautical Ludo is as ingeniously devised and balanced as the rest, but its fiddly setup and lean towards strategy over tactics (yes, in a dice-throwing game) make it less appealing than the card-based ones for a quick work procrastination activity. It's not the first or last that feels distinctly lacking before rounding it out with the expansions, but it does seem notably easier than average without their insane demands, even when working through the trickier submarine boards. Never fear, the expansions will take care of that little quibble.