Monday, 29 November 2021
Babyliography XVI
Saturday, 27 November 2021
Alrightgames: Star Realms – Crisis – Events
2014 / Deckbuilding card game expansion / 2+ players / USA
***
Completing my overcomplication of Star Realms (cross my heart, hope for authority to be reduced to zero – the boxes are full now, anyway*), these random interruptions are even less popular than Gambits and Missions among serious players. I took that as a recommendation that they'd be fun for our casual games.
A better thematic detour than the Heroes, I like the introduction of space as a chaotic background character that dispenses random rewards and punishments. What I don't like is that they only bothered to come up with eight of them, with repetition.
I wasn't all that excited to buy these, but I did so on the understanding that they'll be the final frill. In an alternate universe (frankly a more credible one), I'm childless with an official Star Realms® Universal Storage Box™ ever expanding into samey frontiers, but I'm happier over here.
* Unless I make room by putting player three and four's superfluous starter cards into storage, but hopefully that won't occur to me.
Thursday, 25 November 2021
Alrightgames: Star Realms – United – Missions
2016 / Deckbuilding card game expansion / 2-4 players / USA
***Tuesday, 23 November 2021
Babyliography XV
Sunday, 21 November 2021
Alrightgames: Carcassonne – The River
2001 / Tile placement board game mini expansion / 2+ players / Germany
Expanding Carcassonne by popping out further, slightly differentiated tiles feels even more decadent than buying card game booster packs. This mini starter takes care of itself by being included as standard in the base game nowadays, like a crafty heroin dealer giving you your first fix for free.
It's more variety for the map, and a nice teaser before the main feature, so I'll probably always include it, even if you're basically doing the same thing every time and the need for fussy restrictions to avoid tripping over itself is a foreboding preview of expansions to come.
Friday, 19 November 2021
Alrightgames: Carcassonne
2000 / Tile placement board game / 2-5 players / Germany
*****
With so many intriguing but intimidating board games competing for my precious time and money since I returned to the physical plane, this esteemed contemporary classic was approachably simple and affordable. Especially if you don't mind Chinese writing, inferior quality components and a beaten-up box on the shelf forever as a reminder of the consequences of being a cheapskate.
Maybe I'll upgrade it if it turns out to be a family favourite in the future. Go on, just one game, you can activate your VR implant after. If not, treating it as a multiple-choice linear jigsaw is diverting enough in itself.
Wednesday, 17 November 2021
Babyliography XIV
Monday, 15 November 2021
Alrightgames: Peppa Pig Puzzles – 4 in a Box
***
My awareness of Peppa Pig has exploded infinitely over the past year. Bastard's everywhere. At least she has some decent tat.
The ascending difficulty is a nice touch, but it didn't take her many sessions of doing all of them every day to commit them to memory. I also enjoy the same elephant girl appearing twice in the same image. (Rolls around laughing uncontrollably).
Saturday, 13 November 2021
Alrightgames: On Safari – My First Puzzles
On Safari: My First Puzzles
Jigsaw puzzles / 1 player
**
They weren't even in her first ten puzzles, but my brother thoughtfully went for a range of ages when shopping for his niece's birthday.
She still enjoys them as an unchallenging diversion, but they should do half-birthdays if these things are going to be so specific.
Thursday, 11 November 2021
Babyliography XIII
Tuesday, 9 November 2021
Alrightgames: Cities of Splendor
Cities of Splendor: Expansions
2017 / Economic card game expansions / 2-4 players / France***
It took me most of the year to get around to trying out the modern strategy classic, not helped by its off-putting and entirely cosmetic theme, but it's become a favourite passive audiobook pastime to the point that I could be suckered into paying for more of it for the sake of variety (at imported counterfeit prices – if nothing else, it's necessary to avoid clashing).
It's a grab bag of generally incompatible frills and variations that overcomplicate a tight game with more cards, tokens, plastic and fabric. Probably not as good as playing without, but doing exactly the same thing all the time was getting a bit old.
- Cities: ***
- Trading Posts: ***
- The Orient: ****
- Strongholds: *
Sunday, 7 November 2021
Alrightgames: Star Realms – Command Decks
Star Realms: Command Decks – The Alignment, The Coalition, The Pact & The Union
2018 / Deckbuilding card game expansions / 2-4 players / USAAfter all, you can't buy just one pack, unless you want your games to be ridiculously unbalanced.
Then, after buying two contrasting colour sets, you naturally struggle with whether you don't really need all six combinations after all for the maximum possible variety, even though by that point they'd be approaching the cost of one of the big sets and wouldn't fit in the boxes any more.
At the very least, you should keep the mythical possibility of a four-player game open by buying another complementary pair. I relented after they failed to go out of stock after another week.
And now that you're working with dual faction colours, your deck could really benefit from buying the other expansions that have that gimmick feature, even though those are older or Kickstarter exclusives and will cost a lot more.
And since these overpowered decks don't mix very well with the other cheap expansions you bought that were designed for the normal game, you should finally get around to buying the big Frontiers set and starting over, so you'll have two slightly different experiences to choose from when you feel like playing the game of spaceship drawings with numbers on, an activity you don't seem to enjoy quite as much as comparing prices on elusive booster packs.
So, after a couple of weeks being distracted by this tomfoolery, I sold my Command Decks on eBay at only a negligible loss. It was a fair rental fee for a trial run and the accompanying revelations that will save my family from the gutter.* My game feels complete and balanced again. I can treat myself to a few more ships and bases if I'm good, but I'm no space junkie.
* You could only spend a couple of hundred at worst, it's not Pokémon.
Friday, 5 November 2021
Babyliography XII
Wednesday, 3 November 2021
Alrightreads: Comixxxx
Monday, 1 November 2021
On the Omnibuses: October
Various, American Gothic: An Anthology 1787–1916
Samuel L. Clemens (Mark Twain), From Life on the Mississippi (1883) ****
Shame I didn't meet any morbid vigilante detectives when I was travelling.
Sarah Orne Jewett, The Foreigner (1900) *
10,000 words of torturous regional dialec' building up to a momentary trick of the light.
Mary E. Wilkins Freeman, Old Woman Magoun & Luella Miller (1902–05) ***
The serial-killing vampire tale is considerably lighter than the down-to-earth one.
Henry James, The Turn of the Screw (1898) ***
I own three bloody versions of this in my otherwise efficient anthology bookcase, so I was going to bump into it sooner or later after bailing out previously. A certified classic of gothic psychological haunted house horror, it should theoretically be a favourite, if it wasn't dragged down by dullness. I might reevaluate it the next time we cross paths. The original illustrations would've helped, facsimile editions have spoiled me.
Kate Chopin, Désirée's Baby (1893) ***
Cherry-picked anti-racist ancestry horror, it's nice that it existed.
Charles W. Chesnutt, Po' Sandy & The Sheriff's Children (1888–89) ****
Dark fantasy and darker realism.
George Washington Cable, Jean-ah Poquelin (1875) **
Spooky house story told from the boring outside.
Stephen Crane, The Monster (1898) ****
Friendly neighbourhood Frankingstein.
Ambrose Bierce, The Death of Halpin Frayser (1891) ***
Either a brilliant multi-faceted jewel or just a mess.
Frank Norris, Lauth (1893) ****
Philosophical death simulator turned sci-fi horror.
Charlotte Perkins Gilman, The Giant Wistaria (1891) ***
Victorian Most Haunted.
Paul Laurence Dunbar, From The Sport of the Gods (1902) *
Two episodes from a violent soap, at least we were spared the full reprint this time.
Edwin Arlington Robinson, Six Poems (1897–1921) ***
Set them to some gothic rock and we'll be getting somewhere.
Lafcadio Hearn, The Ghostly Kiss (1880) ***
Polished nightmare vignette.
Edith Wharton, The Eyes (1910) *****
An apparition uncharacteristically lingers to invite close examination and unreliable self-diagnosis.
Jack London, Samuel (1913) **
Leave the island folk alone to murder their bairns in peace, god.
Clive Barker, Weaveworld / Cabal
Cabal (1988) ****
This bumper Book of Blood is all the excessive '80s Clive Barker antics you could ask for, from splattering self-abasement to nauseating transformations with a delicious cheese topping. He'd get deeper, but never so much visceral fun.
Terry Pratchett, Death Trilogy
As a young fan of the morbid personification, I was aware of this book seemingly forever before getting around to it, and it pulls off the theological comic fantasy drama very well. The series has a shallow well of stock characters, even when they're not officially recurring, but the eponymous apprentice is one of their better incarnations.
Reaper Man (1991) ***
The low-key pastoral pottering of Discworld's breakout personification will doubtless be one of the series' highlights, but the juxtaposed ensemble mayhem was typically tedious.
Soul Music (1994) **
I was enjoying these until now, but with Death largely in the shadows, it was just another run-of-the-mill thematic Discworld book, and I'm not really into those.
Arthur Machen, The Great God Pan & The Hill of Dreams
The Hill of Dreams (1907) *****
One of my favourite novels, its ghastly groves were long due cautious revisiting and its troubled bildungsroman is as occult or psychological as you're in the mood for each time. A celebration of literature that achieves its own high standards and rewards attention.
The Great God Pan (1894) ****
Squeamish supernatural serial killer mystery with an incogruous mad scientist prologue.
The Rats in the Walls (1923) ****
Not my favourite of his haunted houses, but more interesting than I remembered, once it got past the dreary family history. It's what every hokey paranormal exploration video wants to be.
The Festival (1925) ****
"Things have learnt to walk that ought to crawl."
This Halloween reading turned out to be an unseasonal and particularly unfestive Christmas Yuletide special. A short, silly treat, it made up for the veiled teasing of the previous story with its monstrous bat people and river of slime. Merry Festival.