Monday, 22 December 2025

Ranking the major old-school Carcassonne expansions (except The Catapult)


The competitive medieval landscaping jigsaw Carcassonne is infamous for churning out unnecessary expansions, but if you really like the game, the more the merrier (except the universally unpopular The Catapult, it seems. I'm not going to pay £50+ to confirm).

I'm not interested in the standalone spin-offs, but collecting and mixing in as many compatible modules as possible makes for more dynamic games, even if it means having to look up fiddly rules every now and then (and if your stack is already overflowing the tile tower or bag, it's best to impose a time limit for sanity).

But which are the most worthwhile of the major expansions, and I am obviously just going to say the first two, like everyone else does? Here's my incomplete ranking, based on the long-out-of-print first editions to be extra useful for consumers in 2026.


8. Bridges, Castles & Bazaars (2010)

I've only played with mock-ups of the components, which are as well devised as ever, but by this point it feels too much like a box of extra stuff for the sake of it. The bridges and castles are a bit too intrusive on top of the landscape and the auction is too intrusive on the game flow. Ultimately, it's mostly pointless. I don't need or particularly want it in the collection.

7. The Tower (2006)

Too mean for friendly family play and too single-minded in focus to compete with the more varied expansion sets. The only other thing it includes is the tile tower accessory, which is a less streamlined solution to a problem that was already solved by the bag, especially once it gets full at 180 tiles (amateurs!)


Another mean-spirited set that also distastefully shifts the genre from historical to fantasy, this is only still hanging around in the Big Box because my child likes it, so it has its audience. The dragon's destructive rampages can be funny though, the portals are often handy, and the princesses can be cruelly effective, but the fairy's point bonus is so fiddly, excessive and easily forgotten that we just ignore it. It saves having to buy extra score tiles too.


Most of the expansions are variety packs (Tower and Catapult excepted), but this is the one that was conspicuously an omnibus of existing mini expansions, to the point that it includes two alternate starting set-ups that need extensive annotations if you're planning to awkwardly combine the things you've bought together. I love the shrines adding some cultural diversity and the King and Robber's encouragements to build big and long, and I include those in every game, but the rest I can take or leave.

4. Hills & Sheep (2014)

This peaceful expansion is like the inverse of the Princess & Dragon, with its pleasing agricultural theme, landscape features that give rather than take (when you manage to find a use for them) and a pot luck minigame where everyone's a winner until they're not. I'd like to place it even higher, but as the 9th major expansion released, it's pretty inessential.

3. Abbey & Mayor (2007)

A more sensible return to form after some gimmicky releases, this meeple-heavy assortment solves some problems and variably enhances the game, though the mayors weren't the most necessary innovation. The abbey tiles are satisfying (and don't look as awkward as I'd feared) and the barns make farming more perilous, but the trundling wagons are my favourite part.


Considered an indispensible extension by many, this widespread attitude made me a little resentful when I felt bullied into buying it early on to "complete" my game (how's that going?), but they have a point. The extra tile configurations and big follower are always handy, the inns make road building more worthwhile, the cathedrals are powerful double-edged crucifixes, and having another colour option is nice, even if I doubt I'll ever need to play with six (let alone the seventh and eighth player options from my Big Box. How would you get anything done?)


It's not far and away the leader (maybe if they'd included something more exciting than the pig), but it's more interesting than the first expansion and feels more indispensable than anything that came after. The trade goods are fun to collect, the builder's game changing and so's the tile bag. Though if you're as far gone as I am, you're gonna need a bigger bag.

Sunday, 21 December 2025

Alrightgames: Carcassonne – Wheel of Fortune

Carcassonne: Wheel of Fortune

2014 (Big Box 5 version) / Tile placement board game expansion / 2-8 players

**

Move the pink pig for variably convoluted rewards or punishment. One of the most garish and pointless Carcassonne expansions (why is it part of the landscape?! How do they stand on it??!!), I didn't expect it would end up in my collection, but that's what fate decreed when it was chucked into a bundle with the more tempting Hills & Sheep.

Like The School, it's a fun mini-game at first, but becomes an annoying distraction as it goes on. We don't have to use it, but the wheel icons on the base tiles will nag.

Saturday, 20 December 2025

Alrightgames: Carcassonne – Hills & Sheep

Carcassonne: Hills & Sheep

2014 (Big Box 5 version) / Tile placement board game expansion / 2-6 players

****

My most desired expansion after Traders & Builders, I thought it'd have to stay that way, with the original edition being so rare and expensive and the affordable alternative being mismatched art. But then I noticed a misspelled Big Box listing under the radar on eBay and my indoor agricultural dreams came true.

Hills ***

Nicer in theory than practice, their tie-breaking function doesn't come up often, and if you're combining expansions, they're going to make your barns and castles wobbly. They're most interesting for taking some blind tiles out of play, assuming you were planning on playing to the bitter end anyway.

Shepherds and Sheep ****

Welcoming a new cast member for some low-stakes gambling that will hopefully amuse the younger player, helped out by a couple of perma-sheep grazing along the banks of the River III. Just try not to forget that they're there.

Vineyards ***

Finally giving cloisters their equivalent of the Inns & Cathedrals (if you manage to get them in there), this rounds out the original expansion series nicely. Some vineyards also feature on River III for good measure.

Thursday, 18 December 2025

Alrightgames: Carcassonne – Abbey & Mayor

Carcassonne: Abbey & Mayor

2007 / Tile placement board game expansion / 2-6 players

****

One of the most acclaimed expansions for my favourite board game finally dropped into my price range. Like an abbey tile, it inessentially but satisfyingly filled a hole.

Abbey ****

Incredibly useful and sensibly limited hole pluggers (even if we'd been using a couple of blanks for a similar purpose), they don't look as awkward on the map as I'd feared.

Mayor ***

A city-specific variant on the Big Follower wasn't totally needed and is the least interesting part of the set, but I like the pennants being given another job. The new city tiles that support it are good too.

Wagon *****

Like the Builder, using this mobile meeple almost feels like cheating, but it adds a nice dynamic element to the map as it trundles between features. If you're not rolling it, you're not doing it right.

Barn ****

One of the most game-changing modules, these unassuming barns liberate farmers and make farms even more powerful. We already skip farms when I play with the six year old, but maybe we can come up with another use for them.

Tuesday, 16 December 2025

Alrightgames: Catan Dice Game

Catan Dice Game

2007 / Strategy dice game / 1-4 players

***

Mainly considered handy as a budget or travel substitute for the board game (especially if you only buy the spare dice and print out the sheets or colour them on the screen), but as a fan of Yahtzee-type games, I might even prefer it. Thought that's not saying much, and we have plenty of better things to do.

Sunday, 14 December 2025

Alrightgames: Minecraft

Minecraft (Creative Mode)

2011 / PC game / 1 player

****

Long delayed by my hysterical parental concern that it would spell our daughter's irrevocable descent into crippling screen addiction (I don't want her to end up like me), it turned out to be relatively harmless. As long as she stays quarantined in offline Creative mode, anyway. But if she starts seeing the world around her as destructible blocks, I'm yanking her out of the matrix.

Friday, 12 December 2025

Alrightgames: Monster High – Skulltimate Secrets

Monster High: Skulltimate Secrets

2024 / PC game / 1 player

**

It turns out my new laptop can play modern games, at least undemanding 3D platformers, though for sanity we may have to upgrade to a proper mouse and controller (I typed 'joypad' first, before remembering what the 21st-century kids call them).

This game offers nothing if you're not already a fan of the franchise and young enough to be placated by the familiarity, but what else is new? The young fan hasn't asked to play it a second time yet.

Wednesday, 10 December 2025

Alrightgames: Basic Fantasy Adventure – Taming the Flames (Adapted)

Basic Fantasy Adventure: Taming the Flames
(Adapted)

2011 / Roleplaying game adventure / 2+ players

****

A toasty dungeon for a winter evening, I kept the cosy burrow layout (which the player efficiently underutilised as usual), but saved the ill-fated sibling and over-emphasised the theme with fiery baddies drafted from Sylvion and lessons in the folly of combining elemental magics, that should set her straight.

Monday, 8 December 2025

Alrightgames: Basic Fantasy Adventure – Shepherds of Pineford (Adapted)

Basic Fantasy Adventure: Shepherds of Pineford (Adapted)

2008 / Roleplaying game adventure / 2+ players

***

A simple and well-mapped rural scenario that was easy to adapt to our junior pony game after drafting in forest encounters and species-swapped adversaries from other adventures to play hostile vegetation, changing the sheep to pigs because Carcassonne doesn't have sheeples, and tacking on a sickly happy ending where the missing livestock was recovered safe and sound and we all made friends because she's six. Plenty of time for violence and bloodshed later.

Saturday, 6 December 2025

Babyliography CCXXX

Heather Nuhfer and Brenda Hickey, My Little Pony: Friendship is Magic, Volume 4

2013-14 (collected 2014) / Ecomics / 106 pages

***

A generic pirate story with a sweet twist ending. We'll get around to the others eventually.


Louise Spilsbury, Collins Big Cat Phonics for Letters and Sounds: Blackcurrant Jam

2019 / School book / 24 pages

**

Comprehensive instructions, phonics practice and '90s primary school hair.


Isabel Thomas, Collins Big Cat Phonics for Letters and Sounds: Living in the Clouds

2022 / School book / 24 pages

***

Valuable lessons in biodiversity, environmental protection and how to pronounce annoying words. I liked how it explained various creature's intuitive adaptations, then concluded with a crazy giraffe weevil without explanation, like they should be able to work that out for themselves.


Various, The Usborne Book of Christmas Carols

2005 / Paperback / 32 pages

****

If you're looking up your childhood Christmas carols book for nostalgia in 2049, it was this one. We got out the Christmas things and the six year old was really taken with these timeless hits, as I remember being at the same age. The downside is that I have to sing her to sleep now, rather than sticking on the My Little Pony music box video while I watch subtitled telly. I bought one with sheet music included, because the idea that I might actually learn to play the piano during her childhood somehow seemed feasible at the time.


Benji Davies, The Storm Whale

2013 / School book / 32 pages

**

Anticlimactic story that turned out to be about feelings rather than adventure. We spent most of the time finding all the cats on page 1.

Thursday, 4 December 2025

Babyliography CCXXIX

Danny Pearson and Christian Cornia, Collins Big Cat Phonics for Letters and Sounds: Dark Unicorn

2022 / School book / 24 pages

**

What? Her mandatory phonics book is one she'd happily choose to read anyway?! This is like that time my English teacher got us to write an RPG. Green Day instrumentals provided the backing.


Nick Sharratt, Super Silly Museums

2022 / Library book / 24 pages

**

The Pooseum is the main exhibit, of course.


Nicola Parsons and Karen Sapp, Catch It, Kitty

2015 / School book / 26 pages

*

This is why she shouldn't be allowed to pick her own books.


Samantha Montgomerie, Collins Big Cat Phonics for Letters and Sounds: Sticking Power

2020 / School book / 24 pages

***

The photos were too disgusting for her at first, but she got used to it, like when I finally touched a slug at 18.


Zanna Davidson and Nuno Alexandre Vieira, Fairy Unicorns: Treasure Quest

2022 / Hardback / 112 pages

***

I was pleased to see that one of her favourite literary sagas was treated to a brief revival, even if it meant strapping in for more repetitive and predictable chapters each bedtime, but then it turned out to be a pretty good blend of Knightmare and The Crystal Maze.

Tuesday, 2 December 2025

Babyliography CCXXVIII

Harriet Muncaster, Isadora Moon and the Shooting Star

2021 / Library book / 150 pages

**

We didn't get far with the superficially similar Amelia Fang, but adding fairy heritage into the mix did the trick.


Various, Rebel Girls 5-Minute Stories

2025 / Library book / 192 pages

**

I sold it on the Taylor Swift entry and she wasn't interested to try any others. Sorry, girls.


Dana Simpson, Punk Rock Unicorn: Another Phoebe and Her Unicorn Adventure

Collected 2023 / Paperback / 176 pages

***

She already likes the Distillers, so you'll have to try harder to shock this six year old.


Alex Hunter, Where's the Poo?

2019 / Paperback / 40 pages

*

This was all my fault. I told her to pick it up from the Morrisons book swap for the sake of it, despite her lack of enthusiasm, and that we'd swap one of her old books or give it back next time. We gave it back.


Ted Anderson, Jeremy Whitley and artists, My Little Pony: Friendship is Magic, Volume 6

2014 (collected 2015) / Ecomics / 106 pages

***

Mostly on brand, with the notable exception of the dialogue-free pet feature, which she conventionally wasn't interested in.