Sunday, 29 June 2025
Alrightreads: Comixxxxxxxxxxx
Friday, 27 June 2025
Alrightreads: Further scoops from the bottomless Rhys Hughes well
Wednesday, 25 June 2025
Alrightreads: Gamesmaster V
Monday, 23 June 2025
Alrightgames: Adventures on a Single Page – The Archmage's Thermal Baths (Adapted)
Adventures on a Single Page: The Archmage's Thermal Baths (Adapted)
2020 / Roleplaying game adventure / 2+ players
***
Another substituted quickie, taking out the baddies and ponied up as Flim & Flam's inadequately-researched mountain wellness resort (I was disappointed once again at recurring characters not being included in the Tails of Equestria standees pack in favour of random OCs). I didn't know what we were going to do with the dragon egg we'd be left with at the end, but after incubating in my mind for a few weeks, the ending emerged, which also solved the problem of my own pony character being underdeveloped and boring. Weredragon, bitches!
Sunday, 22 June 2025
Alrightgames: Adventures on a Single Page – Wizard Tower for Sale (Adapted)
Adventures on a Single Page: Wizard Tower for Sale (Adapted)
2021 / Roleplaying game adventure / 2+ players
***
Ponied up with no fuss to replace a duller sub-module in our ongoing Changeling campaign, it offered the chance to catch up with the accident-prone unicorn mage from our first outing and was just some fun time-warping craziness generally. The player was in such a hurry to ascend the floors that we missed the overpowered Wand of Silence sitting in a desk that could have been useful in our inevitable forthcoming confrontation. I did try to hint.
Saturday, 21 June 2025
Alrightgames: My Little Pony RPG – The Balance of Harmony (Adapted)
My Little Pony Roleplaying Game: Dark Skies Over Equestria – The Balance of Harmony (Adapted)
2023 / Roleplaying game adventure / 2-6 players
***
A more roleplay-intensive chapter was welcome after the previous one was a bit dicey, but the scenarios themselves could have been more interesting than mostly mundane domestic problems, especially since they're so loosely related to the theme and open to interpretation that they could have been anything. We only worked through a few, replacing the rest with imported modules and improv to advance our personal stories.
She had the most fun in between quests as we returned to Ponyville to demand our share of broth. We don't save the world for free.
Thursday, 19 June 2025
Alrightgames: Top Trumps Pairs – Sea Animals
Top Trumps Pairs: Sea Animals
2021 / Card game / 2+ players
**
"Top Trumps" in meaningless branding only. This is the least played of her primary-coloured Happy Meal wildlife card games, but she's found a new fascination in the camouflaged stargazer fish.
Tuesday, 17 June 2025
Alrightgames: Cozy Town
Cozy Town
2022 / Roleplaying community-building game / 3-4 players (played with 2)
***
I limited the card-based turn-taking activity to one short season to prevent boredom, but the young player continued the extracurricular roleplaying of Sonic Town's milestone Happiness Festival all evening, complete with extracurricular Lego diorama. You had to be there.
Since then, she's just enjoyed coming up with a town but not bothering with the game aspect. Fair enough.
Sunday, 15 June 2025
Alrightgames: Nautilion expansions
2016 / Solo/cooperative board game expansions / 1-2 players
These voyages on the low-rolling high seas took a little longer to love than some of the other games, but it got there. Here are the essential expansions and optional screwovers.
The Mages ***
More stuff you have to collect, but more time to do it in, and the game gets easier if you do. I thought this was going to be one of the more far-out titles in the series, but it's often just Onirim on tiles.
The Mercenaries *****
Even if I hadn't been aware of this battle expansion in advance, the base game might still have had a nagging feeling of something lacking each time the enemy ships passed without incident. It also makes sense of all those stray harpoons. Thematically essential, if taxing.
The Reefs ****
Environmental obstacles you can work to your advantage, just don't forget all the other stuff you're supposed to be doing simultaneously. Like the Mercenaries, it would be hard to go back to an uncluttered route now. Add in the Mages too and all your crew are pulling dual roles. This is the proper game now.
The Darkhouse ***
The Oniverse isn't normally this wordy. These punishing actions are satisfying to overcome, but there's probably too much to think about at this point, especially if you're also adding in:
Heroic Actions **
Couldn't they have come up with illustrations for these, like in Sylvion? I add them in to be comprehensive, but can't muster enthusiasm for special powers you not only have to discard precious crew for, but are yet another mandatory task for victory. The game becomes too demanding.
Hark!: Aerion >
Friday, 13 June 2025
Alrightgames: Nautilion
2016 / Solo/cooperative board game / 1-2 players
The Onirim sequel I was most looking forward to, this convoluted nautical Ludo is as ingeniously devised and balanced as the rest, but its fiddly setup and lean towards strategy over tactics (yes, in a dice-throwing game) make it less appealing than the card-based ones for a quick work procrastination activity. It's not the first or last that feels distinctly lacking before rounding it out with the expansions, but it does seem notably easier than average without their insane demands, even when working through the trickier submarine boards. Never fear, the expansions will take care of that little quibble.