1993 / Audiobook / 64 pages
*
Another choose-your-own-lame-origin variant, this one surely wins for starting out with Sonic and Robotnik inexplicably growing up together, not even saving that up for the crap 'Kidz' prequel.
1994 / Ebook / 24 pages
**
Another American release from the classic period bogged down by mandatory Sally Acorn continuity, this makes for a less satisfying Where's Wally? rip-off than the British equivalents that focused exclusively on the games.
1994 / Ebook / 64 pages
**
This overpromising magazine mostly paraphrases the game manuals or imparts basic gameplay that anyone could figure out. Even the cheats are pathetically incomplete, the abundance of false facts making it clear that they were cashing in with minimal effort.
1995 / Audiobook / 64 pages
**
Genuinely intriguing in its prospect of adapting the classic game, though this relationship is kept as tenuous as possible, because it's not like a faithful narrative incorporating as much game as possible is exactly what every reader wants or anything. At least I got to grow up with Sonic the Comic's more ambitious take.
PapyrusFool, Sonic's road to the gold: Free Preview Chptrs 1-6
*
"Cream was watching Barney the dinosaur on YouTube, since PBS kids took it away a long time ago. Then I remembered that google said that Barney is evil. Well that was the time when I searched up if Chucky Cheez is evil. But I decided I had to save the girl so I put the chicken squad on disney junior."
At least they're taking a break from games for a bit, I shouldn't discourage them.