Saturday, 30 August 2025
Ranking Star Trek: The Next Generation season five
Friday, 29 August 2025
Alrightreads: Further adventures in the futile Rhys Hughes completism odyssey
Thursday, 28 August 2025
Alrightreads: TV XX
Wednesday, 27 August 2025
Junior Gamesmaster: Tails of Equestria – Run Away Danger (DIY)
My Little Pony: Tails of Equestria – Run Away Danger
DIY roleplaying game adventure
The longest meandering adventure in our relatively short roleplaying history, this epic Dantean trek through the multiverse spanned most of the school summer holiday, like the 90s Spider Man cartoon in cardboard standees, and about as coherent.
The young Game Master didn't waste any time on gradual escalation, plotting or other boring storytelling conventions, instead launching us straight into boss rush mode using all the biggest figures from the box to devastate the players (including herselves) and their supply of emergency tokens. After that onslaught, things got more cerebrally bleak as we travelled to the future and found it naught but a black void ("because it hasn't happened yet"), but still filled with more monsters down its multiple-choice paths that ate one of us.
I passed on the advice from the rulebook that GMs should be fans of the players who actually want them to enjoy themselves, and she reined it in to be about 20% less nihilistic after that.
Tuesday, 26 August 2025
Alrightgames: One Page Adventures – Coast, Pirate Ship, Underwater & Church
One Page Adventures: Coast, Pirate Ship, Underwater & Church
2022 / Roleplaying game adventures / 2+ players
****
Four pages of starting notes plus my own extensive improv to fit our theme, actually, but who's counting? There were enough ideas across these spreads to inspire a kid-friendly adventure above and below sea level while leaving out the nastier stuff. I thought I'd plotted a wide enough sandbox, but more improvisation was required when the player pursued an unexpectedly self-destructive path. She's keeping me on my toes.
Monday, 25 August 2025
Alrightgames: Tails of Equestria – Tabletop Weekly Playthrough
My Little Pony: Tails of Equestria – Tabletop Weekly Playthrough
2017 / Roleplaying game adventure / 2+ players
***
I dipped into this YouTube series last year to get an idea of how to start a roleplaying game in the first place, and used the example of the Bubblegum character to help my then-four-year-old understand the process of creating her own unique character. She liked it and decided she would just do that one.
More recently, we ran out of official adventures for the game and I decided we would just do this one. It got a bit creepy in the middle (I didn't have to play that haunted mansion backing music, to be fair), and more fighty at the end than we can be bothered with (I haven't really tracked stamina since 2024), but the writer's probably correct that it feels more like the show than the published adventures do. Their playthrough would have been a whole episode shorter if their team had decided to run straight upstairs like ours did.
Sunday, 24 August 2025
Gamesmaster: Tails of Equestria – Castle Karaoke (DIY)
My Little Pony: Tails of Equestria – Castle Karaoke
DIY roleplaying adventure
The name and prompt came from kids' RPG No Thank You, Evil!, but I made up the rest, Taylored to her tastes and fun for me to plot out. It ended up being a whodunnit in a similar vein to a previous pony case that she wanted to play again, but can't, since she remembers the culprit. She seemed to dig it, since she immediately followed up with her customary "I can do that" improv remix.
Saturday, 23 August 2025
Junior Gamesmaster: Tails of Equestria – The Glitter Fight (DIY)
Friday, 22 August 2025
Alrightgames: Adventures on a Single Page – The Heist (Adapted)
Adventures on a Single Page: The Heist (Adapted)
2020 / Roleplaying game adventure / 2+ players
***
A bit lightweight on its own, this became one section of a larger story after more thematic meddling than usual to fit it into My Little Pony (changing the stolen painting to Rarity's gem; making the thieves' guild a dragon embassy because we have abundant dragon standees we've never used; losing the feral cats; challenging prejudices by making it all the doings of a troubled foal, after all). The framework was still standing after that adaptation inferno, even if we didn't trigger the creative alarm system in the end, or I just forgot.
We've probably run out of compatible modules from this set now, so I'll have to find flexible inspiration elsewhere to spare us from more of my own creations.
Thursday, 21 August 2025
Alrightgames: Adventures on a Single Page – Magus Moreau's Island (Adapted)
Adventures on a Single Page: Magus Moreau's Island (Adapted)
2020 / Roleplaying game adventure / 2+ players
****
A nice little conversion of vintage sci-fi horror to junior RPG scenario that adapted smoothly to the My Little Pony setting with its pre-existing chimeras and Discord lore. A Fisher Price pirate ship and Catan board representing the island enhanced the thematic hodge-podge further.
Wednesday, 20 August 2025
Alrightgames: Tails of Equestria – The Curious Case of the Malfunctioning P.R.A.N.C.E.R.
***
Intended as a lesson in the scientific method for slightly older kids, concern about its difficulty and the young player's attention span for a neverending time loop meant I probably gave a bit too much assistance, or she just lucked out in resolving the problems on the first do-over without even going out of town to get distracted by a red herring. A Carcassonne tile map helped with visualisation and saved on drawing.
Tuesday, 19 August 2025
Alrightgames: Carcassonne – Count, King & Robber
2007 / Tile placement board game expansions / 2-6 players
****
We'd already been playing with some of these components in DIY or counterfeit forms, but a nicely-priced bundle was a chance to do them properly – along with lots of extra tiles to extend the map even further beyond breaking point. We play on the floor.
The Count of Carcassonne ***
The Count's convoluted rules are interesting, but hard to keep in mind even when you're not five years old. So for now, this mainly provides some extra optional fiddly setup and a nice centrepiece when we can be bothered, while the vampiric figure himself could get some roleplaying mileage.
King and Robber Baron ****
I love these incentives to build big and long, since we play more collaboratively than competitively anyway. Tile tokens are a simple way to represent the figures, though keeping score is fiddlier than their Catan equivalents – I repurposed the figures I was using for these before as markers on the features. They throw in a few random landscape tiles too, which is always appreciated.
Heretics and Shrines ****
Another compulsory complication as far as I'm concerned, the shrines add some cultural diversity and make for fun one-on-one minigames when taking on neighbouring cloisters. The only problem is there aren't many of them for balance, but keeping the old knock-offs around helps with that.
River II ***
Sneaking in to add value to the compilation, it's the sequel to the original expansion that was so beloved, it was permanently integrated with the base game thereafter. Combining both rivers is arguably too much of a good thing, so we might convert the old tiles into something else. If you're using the dragon expansion, the volcano on the lake can also set you up for a devastating early rampage to reset all progress or finally remind you to use the fairy.
Monday, 18 August 2025
Alrightgames: Carcassonne – The Tower
2006 / Tile placement board game expansion / 2-6 players
Resold
I swore off buying even more Carcassonne expansions, but then my daughter stuck it through a whole game for the first time, using all the tiles we had, and I don't want to limit her horizons. They have to run out at some point, surely?
This is possibly the most gimmicky expansion of them all (which is saying something), and was never on my personal list until I saw it going cheap in a bundle, but since she enjoys the divisive Princess & the Dragon, I figured she might appreciate this similarly cut-throat one too. It turned out to require considerably more strategic thinking than a five year old can muster though, and I can see the captures causing more arguments and frustration than wicked glee down the line, so I passed it on.
The storage tower was also a less convenient solution to a problem that was already solved by the bag.
Sunday, 17 August 2025
Alrightgames: CATS
2024 / Micro roleplaying game / 2-6 players
***
The furry sitcom gets repetitive before long if you're relying on the dice-rolled prompts, but then the kitten got carried away and the roleplay expanded into the real world. She arguably took it too far when she demanded to try one of Wilbur's biscuits, which spent as little time in her mouth as predicted. We've all done it.
Saturday, 16 August 2025
Alrightgames: Adventures on a Single Page – Lost in the Marshes (Adapted)
Adventures on a Single Page: Lost in the Marshes (Adapted)
2020 / Roleplaying game adventure / 2+ players
***
Never a viable option for our regular characters who could fly, its time came when the player felt like catching up with our old, grounded ponies Angel and Firebrand, and it was generic enough that excessively high levels and insufficiently developed skills didn't matter as we paddled between encounters, fortunately in the order that made the most sense. I got turned into a frog for a while, she ate a lot of cakes and did a big poo. Some of it was off script.
Thursday, 14 August 2025
Alrightgames: Dixit – Journey
2012 / Card game / 3-6 players
****
I already rated the pretty cards when buying those knock-offs separately, but buying a spare scoreboard from this edition off eBay meant we could switch up our family favourite Stella for original Dixit slightly more legitimately than scoring on a whiteboard, along with having a handy reference for the rules that it turns out we were doing quite wrong. We use Stella voting tokens and supply our own pawns. It's a nice game.
Tuesday, 12 August 2025
Alrightgames: Stellarion expansions
Stellarion expansions
2022 / Solo/cooperative card/board game expansions / 1-2 players
The base game hinted at Onirim in Space and the expansions are less shy about that, while exploring some new frontiers.
Black Holes and Revelations **
Eating up valuable resources for the promise of tempting rewards, this mini expansion is thematically on point, but it's more annoying than helpful. I did say the base game was too easy though, so I should probably stick with it.
Theories and Breakthroughs ***
A handy power-up for an extra obligation is worth it, and the astronomy duty mostly takes care of itself, as long as you actually remember to look.
Mirrors and Orbits ****
If the multicolour card backs and observatory setting weren't already clues, the Onirim comparison becomes clear with the return of the first ever expansion task: having to complete the sets in order! It's just as intimidating and ultimately satisfying here. Going back to freedom of choice would feel like cheating now.
The Glaucous Sun ****
Combining the eponymous baddie figurine, tokens, an extra card and a bloody board, this makes the biggest statement of any Oniverse expansion. That statement being, "why isn't this the regular game?"
Installing: Cyberion >
Sunday, 10 August 2025
Alrightgames: Stellarion
2022 / Solo/cooperative card game / 1-2 players
***
Onirim, but Aerion. I keep thinking I've found the Oniverse game that's the most lacking without its expansions, only to uncover hidden depths the more I play. Then I encountered this exercise in cosmic micro-management, which is stripped down almost to the point of pointlessness at the base level. Expanding the universe with the bundled add-ons sorts that out, but it still feels more like going through the celestial motions than having fun.
Friday, 8 August 2025
Alrightgames: Catan
Although firmly on Team Carcassonne, I was curious about this other cornerstone of modern board gaming, but figured I'd wait until my daughter was old enough to comprehend or care. Then I spotted it at a bargain price that I wasn't likely to again, so snapped it up. The trading aspect lends it less well to disassociative solo playing than Carcassonne, but a mandatory 2-for-1 rule makes it workable in the meantime. At least it should be easier to resist expansion fever this time.
Wednesday, 6 August 2025
Alrightgames: I Doubt It
Card game / 3+ players (or 2 players with a spare pile)
****
This exercise in sequential deception was a big hit with the five-year-old, especially when mixing two decks (including jokers) to stretch credibility further.
Monday, 4 August 2025
Babyliography CCXXI
Saturday, 2 August 2025
Babyliography CCXX
Wednesday, 30 July 2025
Ranking Star Trek: The Next Generation season four
Monday, 28 July 2025
Alrightreads: Ghoulies
Saturday, 26 July 2025
Alrightreads: Small press curios
Thursday, 24 July 2025
Alrightgames: Chess
Chess
~600 AD / Abstract strategy game / 2 players****
My five-year-old's never been very enthusiastic about draughts, which I thought was the junior stage she should get to grips with before introducing the more confusing characters to the board, but she found this diverse cast much more appealing and picked up the movements quickly, if not the strategy and general arseholery as of yet. I'll enjoy this brief time where I look comparatively competent.