Sunday, 2 November 2025

Babyliography CCXXVI

Julia March, Rosie Peet and Victoria Taylor, 
The Amazing Book of My Little Pony

2017 / Hardback / 48 pages

**

An elaborate toy advert, luckily she got most of them for her fourth birthday already. It's Monster High now, granddad.


Roger Hargreaves, Little Miss Contrary

1984 / Library book / 32 pages

*

One of the less distinct concepts, I guess he'd run out of ideas now, especially as the story mainly revolves around established Mr Men.


Sarah Snashall and Alfredo Belli, Collins Big Cat Phonics for Letters and Sounds: Harper and the Big Dog

2020 / School book / 16 pages

***

Painstakingly constructed alliteration and tricky trigraphs to catch early readers out, that's the spirit. The message might be helpful too, now that dogs are scary again.


Raina Telgemeier, Guts

2019 / Paperback / 144 pages

****

Mainly enjoyed as another instalment in her favourite tween drama, I thought this was going to be more about bodily functions than brain, so it was a bit more complex than the poo book expected, but was a helpful introduction to the idea of therapy.


Samantha Montgomerie and Elena Napoli, Collins Big Cat Phonics for Letters and Sounds: Spook Night

2021 / School book / 16 pages

**

These cartoon ghouls might have creeped her out a year ago, but she's got five Monster High dolls now.

Friday, 31 October 2025

The Smiling Balloon by Aimee

The Smiling Balloon


One day, a lady was just having breakfast. She had three pieces of toast with honey on them. She ate them all up.

She looked outside. There was nothing strange going on. All she saw was a duck toy that she never saw before. She didn't buy it. She never saw it. It was standing there.

The next morning, she looked out and she saw the duck toy again. It had moved from the spot where it was before.

The next day, she looked out and she saw the duck toy and a monkey toy.

The next day, she saw the duck toy, a monkey toy and a rabbit toy.

The next day, she saw the duck toy, a monkey toy, a rabbit toy and a bee toy.

Thw next day, she saw a Monster High toy lying down on the ground.

Every day, she saw something different in her garden. One day, when she was going in town, she saw her iPad on the ground. She picked it up and thought, 'I left it at home, I never bring that out.' She went home, she put it back.

She went back to the same spot and the iPad was there again. She went home and put it back.

She went back to the same spot, and it was still there again. She didn't pick it up, she went back home.

The iPad wasn't there, so it was the same iPad.

She saw the market in a different place where the toy shop was, and the toy shop where the market was. She didn't know what was going on. She asked some people, 'why did it move?' They said its always been like that.

She looked up in the sky. She saw grey clouds and rain coming down, but she didn't feel wet at all. She didn't have an umbrella, she didn't even have a coat, and everybody else got wet.

She looked up in the sky again. She saw a balloon with a smiley face on it, grinning at her.

She went back home, she was so confused, but this time the rain was coming inside her house, and outside it was sunny. She looked outside. The balloon was grinning at her. Soon enough, it was in her house. She popped it.

Then her breakfast that she had this morning suddenly appeared and it was night time in the middle of the night and she still saw that balloon grinning outside. And then she fainted.

We don't know why the balloon went inside her body.

Wednesday, 29 October 2025

Ranking the Bruce Dickinson albums


At the height of my Maiden mania, I was pleased to learn that Bruce Dickinson had solo albums (often involving other alumni too), but I hadn't realistically expected them to be as good as they were, sometimes far surpassing what the bigger band was doing at the same time. And other times, not so much. Here are my Top 7 Bruce Discs-inson.

Monday, 27 October 2025

Ranking Star Trek: The Next Generation season six


I saw most or all of these when they came around on BBC repeats in 1999, but I was more fixated on the ongoing spin-offs by that point, making these autumnal Enterprise treks feel less cosy and familiar than any previous run. They're on the wind-down now, but there are still a few late classics to compete with brash upstart Deep Space Nine.

Friday, 24 October 2025

Alrightreads: TV XXI

Nikki Stafford, Once Bitten: An Unofficial Guide to the World of Angel

2004 / Ebook / 440 pages

****

Snappy summaries and the most interesting trivia about every episode is all I needed. It's also padded out with less interesting time-capsule articles and a single season of Buffy to complete her previous book.


Mark Morris, Doctor Who: The Bodysnatchers

1998 / Audiobook / 280 pages

**

An unadventurous third outing for the literary Eighth Doctor, retreading a well-known story in an overfamiliar historical setting. What's the point?


Mike Tucker and Mat Irvine, BBC VFX: The Story of the BBC Visual Effects Department

2010 / Ebook / 240 pages

****

A celebration of creativity and explosions. Most of the programmes predate me, but this effectively channelled phantom nostalgia regardless.


Laura J. Burns and Melinda Metz, Buffy the Vampire Slayer: Stake Your Destiny – Colony

2005 / Audiobook / 256 pages

***

The most long-winded prose sections and fewest choices I've ever seen in one of these makes it more firmly a story than a game, which was probably the right call. Some readers may also enjoy the second-person dysmorphia of being a magical high school girl.


Chris McDonnell, Rebecca Sugar and artists, Steven Universe: Art & Origins

2017 / Ebook / 240 pages

****

I was mainly here for the aesthetics, but it was interesting seeing how it all came together, while not letting on to future reveals.

Wednesday, 22 October 2025

Alrightgames: Sea Salt & Paper – Extra Pepper

Sea Salt & Paper: Extra Pepper

2025 / Card game expansion pack / 2-4 players

***

Randomised rule changes dished out as bonuses for losers and penalties for winners make things a bit more interesting, even if they're as variable in interest as the cards of the first expansion.

When the cards don't need to be mixed into the deck and printable images are widely available online, there isn't a lot of incentive for me to actually pay for something like this, but it's probably a DIY keeper anyway.

Monday, 20 October 2025

Alrightgames: Tails of Equestria – Flying High

My Little Pony: Tails of Equestria – Flying High

2017 / Roleplaying game mini-adventure / 2+ players

**

A sequence of flying challenges that amounted to chucking a few different dice several times in a row and pretending different things were happening, as is the simplistic beauty and limitation of the system. It was at least a reminder to follow up on neglected character development for Bubblegum from a whole year ago, who fortune favoured despite her slight handicap in stats.

Friday, 17 October 2025

Alrightgames: Kingdomino

Kingdomino

2016 / Tile placement board game / 2-4 players

****

Only one step up from Monster Dominoes, et al, so it doesn't have a lot to offer for a grown-up who's been spoiled by the likes of the Oniverse series, but the young player took to the recreational maths more enthusiastically than expected, always followed up with some storytime in the combined kingdoms. It's sort of serving as a superior junior Carcassonne to the one they actually sell, though she probably prefers the regular one.

Tuesday, 14 October 2025

Ranking the Oniverse games


No doubt like many Onirim enjoyers, I was tempted to check out other select games in its series and keep an eye out for offers in the future before I gave into temptation and bought the whole damned lot, courtesy of a reasonably priced eBay bundle. My preconceptions about which ones looked the most worthwhile weren't always accurate, but sometimes I could tell.

Do any of them live up to the original? Are they all too different, or not different enough? Shouldn't I have waited until Ultimion was out to do this? Yes.


8. Castellion

Tile Tetris has a tactile advantage, but it didn't worm its way into my mind or heart like most of the others did, as well as having the measliest serving of expansion (singular) in the whole series. I enjoyed the learning curve, as always (hang on... this 'bad' tile is just what I need!), and my five-year-old took a particular shine to it, so it's sticking around.

Preferred setup: Custom mish-mash for a child


7. Stellarion

After so many diverse and inventive variations on stock games, basically combining Onirim and Aerion was a bit disappointing (even considering how highly I rank those), making this the first game to feel a little superfluous in the line since Urbion. The add-ons are more essential than ever for expanding the limited universe of the base game, though the decks still feel a bit too tight, and with less randomness than some of the other titles, it can feel more like going through the celestial motions than having fun.

Preferred setup: Everything


6. Urbion

This OCD balancing act was a step lower when I'd only played the more limited first edition, but extra expansions and other small but substantial tweaks enhanced what was already an addictive challenge. It's still one of the less distinctive and immersive titles, but the quick setup means I feel like playing and losing to it more often than some of those higher up.

Preferred setup: All but the last two expansions


5. Nautilion

Another ingenious challenge with adorable characters and perhaps the most impeccable design of the series with all the different layouts, but I was disappointed that I didn't love this twist on the traditional board game more, having hyped it up in my mind the most. It almost got there once the expansions rounded it out, added the essential battle scene and saw all crew members pulling double shifts, but it's all a bit too fiddly to bother with often.

Preferred setup: Level 2 or 3 sub with three or four expansions


4. Sylvion

I was surprised at how much I loved this one, which seems to show up in auctions the most frequently and I'd hesitated over buying due to it looking a bit limited and repetitive. It is, but the theme's so well done that I'm fully involved in the struggle with my woodland comrades (and whales, for some reason) and don't mind doing the same thing most of the time. It's not the most replayable title though, and they could have piled more expansions on and not made us buy Below Ground separately.

Preferred setup: Everything


3. Aerion

The race to the top is a close one from here. This weird dice game quickly proved to be one of the most addictive in the series, with a smorgasbord of modular expansions bringing back the adventurous exploration of Onirim and creating a megagame that's similarly satisfying to beat. It's just a shame those expansions don't have more varied art. I'm reaching for superficial quibbles at this point.

Preferred setup: Everything


2. Cyberion

Not the most welcoming theme, but the first glimpse of the mechanical minions turned that around, even before the delights of the Babybots and Gigantobots. This feels like a late series entry in the best way, taking cues from its predecessors (the many decisions of Aerion, the battles from Nautilion, the cuddly critters from Sylvion after Doctor Robotnik's had his way with them) and putting them through its own rusty grinder. It's just a shame that some random permutations make it literally unplayable from the start.

Preferred setup: Everything except The Microbots, which are too annoying


1. Onirim

It was hyped as a modern classic solo card game before I even played it, but I was sold on the theme and artwork even before that, so the game being incredibly satisfying was a nice bonus. Working through all of the expansions and promos and mixing them together, it became cumulatively spectacular. Returning after playing all of its spin-offs, it still reigns supreme, though how much that's primacy bias, I can't say.

Preferred setup: Everything, though Happy Dreams and Dark Premonitions is a bitch


Now for the wait to discover whether the mysterious finale lives up to its arrogant title:



Saturday, 11 October 2025

Alrightgames: Onirim – The Sphinx, the Diver and the Confusion

Onirim
: The Sphinx, the Diver and the Confusion

2014 / Solo/cooperative card game mini expansion / 1-2 players

***

Rare, precious and almost completely unnecessary, this reserve Dream team showed up on eBay eventually (along with a legit copy of The Mirrors), allowing me to put the final toppings on an already overbaked cake.

I was going to review them individually, but there's not much to say, all being minor variations on existing Nightmare or Denizen cards with the customary give and take. This variety is nice for its own sake, but I wouldn't miss them.

Wednesday, 8 October 2025

Alrightgames: Urbion expansions (Second Edition)

Urbion expansions (Second Edition)

2024 / Solo/cooperative card game expansions / 1-2 players

I dismissed the idea that more expansions could sweeten this game substantially over the first edition, ignoring how much the expansions make other games in the series bloom. It succeeded, but this isn't one where I feel up to playing with everything all the time, or even more than once in some cases.

Arch-Squares & Metas ****

Versatile new cards freeing up more choices with the catch of more obligations. I can't tell how painstakingly balanced these are, but as in the first edition, it seems to make the game slightly harder, balanced out by some other expansions.

The Chromatic Chaos ***

These "baddie" cards are much better behaved than their monochrome cousins and are often quite handy, until they start ganging up. So much chaos gets a bit overwhelming when you're only adding these in, but they're better diluted in the mix.

Temples & Concords ***

Minimalist Arch-Squares & Metas, if you particularly want a harder version of those, or more likely just want the game to last longer.

Hanging Gardens & Wizards ****

Adds powerful residents and less accessible locations. Finally, I'm feeling some immersion.

The Books of Powers ***

I've warmed to these since the first edition, though bad luck investments in powers I probably won't use can sour the mood.

Postcards to the Oniverse **

Thematically, another module referencing all the other games in the series to this point is a delight, and the rotating hourglass card is inspired. Gameplay-wise, it's insanely demanding, with so many different goals to keep track of each turn and cards moving all over your precisely balanced metro area to ruin everything. The first expansion in the whole series that I've found unplayable, I've not managed more than a few rounds before giving up out of frustration and bewilderment. Still, I'm glad it's there.

The Emptiness **

On top of everything else, this feels like one of those late additions that's just to put the figurine to use and to ramp up the difficulty that was already well balanced. Maybe one day I'll have mastered the game enough to appreciate it, though having to remember to keep moving it is a challenge in itself.

End of the Line: Ultimion! But it's not out yet, so the grand finale will have to be an inevitable incomplete Oniverse ranking instead.

Sunday, 5 October 2025

Alrightgames: Urbion (Second Edition)

Urbion (Second Edition)

2012 (updated 2024) / Solo/cooperative card game / 1-2 players

****

Thanks, eBay price alerts. And it was a charity listing too, so that's... okay, I could have lived without upgrading a previously played and resold game I was lukewarm on, but the collection was almost complete (and I'm obviously going to buy Ultimion whenever it's released, which will supposedly involve all of these, somehow). And even as one of my less preferred titles in the impressive Oniverse range, it's still an addictively frustrating little game that I can never play just the once, and its generous assortment of new and revised expansions earns it an extra point for value, even if a couple are unplayably impossible.

Thursday, 2 October 2025

Babyliography CCXXV

Steve White-Thomson, Sparklers: Autumn

2015 / Library book / 24 pages

**

School was out, but boring reading practice must go on.


Helen Cooper and Maya Shleifer, Rainbow Breath

2025 / Library book / 32 pages

**

A potentially helpful approach for bedtime worries, but they could have at least got the colours in the right order.


Colin Dann and Stuart Trotter, The Animals of Farthing Wood

1993 / Hardback / 78 pages

***

An abridged introduction to the bloody children's classic. How sanitised remains to be seen.


Alfie Dooley, Finding My Voice

2023 / Library book / 272 pages

****

She was captivated by this more musical and neurodivergent Baby-Sitters Club. I appreciated it reinforcing the acceptable age for phones and piercings too.


Rebecca Patterson and Nikki Dyson, Nursery? Not Today!

2021 / School book / 32 pages

*

She isn't very enthusiastic about the school's picture book selections, but we have to get through them. For good measure, this one's all about lies that don't get called out or punished.

Monday, 29 September 2025

Alrightreads: Gamesmaster VI

R. B. Skald, Tails of Equestria: The Bestiary of Lost Creatures

2020 / Ebook / 50 pages

***

A handy fan update for the dead game adding some missing creatures and characters. It inspired me to add one of the sirens to a DIY adventure, which went down well.


Tyler Monahan, One Page Adventures

2022 / Ebook / 66 pages

*****

Loads of ideas and prompts, nicely themed by generic and more specialised locations. Diverse and flexible enough that I was able to craft multiple sessions for a five-year-old just by skipping the killing parts. Maybe one day I can put them back in.


Michael Shea, The Lazy Dungeon Master

2012 / Audiobook / 156 pages

***

I'm not this obsessive anyway, but good to nip any tendencies in the bud. The guide stresses that it's not for newcomers, but it just seems like common sense. It also didn't need to be so wrapped up in the D&D branding, unless it contractually did.


Plastiboo and Michele Nitri, Vermis I & II

2023 / Ebooks / 304 pages

****

An analog horror nightmare of some kind of game manual, I may retrieve them from the cobwebs and dust for inspiration if we're still roleplaying when she hits her Five Nights at Freddy's / creepypasta phase.


Mike Mearls and James Bell, Sword & Sorcery: Nature's Fury

2001 / Paperback / 42 pages

****

A couple of nicely intricate and variably appealing advanced roleplaying scenarios like the earlier To Stand on Hallowed Ground. I simplified the frozen tower for our needs and used some of the cutouts.

Saturday, 27 September 2025

Ranking the Ozzy Osbourne albums

The short-lived period where I preferred Ozzy's solo career over Black Sabbath ended as soon as I heard more than a couple of their songs, but he was still good for a fun retro session every now and then. But with a revolving door of so many talented musicians, there must be some substance to the discography, right? Here are my Top 13 Ozzy "Solo" Albums, now I've given them a listen.

Thursday, 25 September 2025

Alrightgames: Jim Henson's Labyrinth – The Adventure Game

Jim Henson's Labyrinth: The Adventure Game

2019 / Roleplaying game / 2-5 players

***

We like Labyrinth, but this heartfelt adaptation is more for the hardcore fans who'd shell out for its imitation prop packaging than families looking for a fun activity to stay in the world a little longer after the film's over, especially since playing the sequel to a different character's specific fantasy feels like a knock-off.

Too roleplay-dependent to be a straight puzzle adventure and possibly too simplified for RPG veterans, it's a niche curio all right. We played through a few rooms, but the prelapsarian player had more fun acting out the film with assorted toys.


Tuesday, 23 September 2025

Alrightgames: Catan – Race Against the Destroyer

Catan: Race Against the Destroyer

2009 / Board game variant rules / 1 player

**

This unofficial variant mashing up Catan and Forbidden Island looked like a more exciting alternative to playing regular Me1 vs Me2 vs Me3 Catan, but it ended up duller. Stuck in a whirlpool towards my settlers' inevitable demise, I eventually gave up to save about an hour of my actual life. I used this precious extra time as wisely as you would expect.

Monday, 22 September 2025

Alrightgames: Robot Turtles – Galapagos

Robot Turtles: Galapagos

2013 / Board game variant / 2-4 players

***

I forgot there were rules that make the educational programming activity into an actual game that encourages the junior programmers to be malicious hackers. With opportunities to spoil your opponent's carefully-planned movements by placing a block in their way or zapping them backwards (unless they cleverly preempt this by programming backwards movements anyway – only for you to refrain from zapping them, so they make themselves go backwards for no reason), it has the potential to be evil fun, but I went easy on her.

Saturday, 20 September 2025

Alrightgames: One Page Adventures – Hills & Wizard's Tower

One Page Adventures: Hills & Wizard's Tower

2022 / Roleplaying game adventures / 2+ players

***

There was some suitably magical and fairy taleish inspiration (when omitting the violence) in these formerly unconnected spreads to beef up the journey and destination of a Tails of Equestria mini adventure. The random magical ice door dictated the next leg, which needed a more detailed source.

Friday, 19 September 2025

Alrightgames: Tails of Equestria – Practise Makes Perfect

My Little Pony: Tails of Equestria – Practise Makes Perfect

2017 / Roleplaying game mini-adventure / 2+ players

**

Unlike the other mini adventures, which are self-contained encounters that can be slotted into any compatible setting without fuss, this one acts as the opening scenes to an unfinished story that demands you make up your own continuation. Or you could just leave the kid upset and his mentor's fate unknown, if you're playing this wrong.

Fortunately, a wizard's tower isn't a difficult springboard for coming up with your own scenarios or taking your pick from various generic modules across RPG history and ponying them up. I went hard with the latter.

Wednesday, 17 September 2025

Alrightgames: Sea Salt & Paper – Extra Salt

Sea Salt & Paper: Extra Salt

2023 / Card game expansion pack / 2-4 players

***

A measly but cheap expansion adding extra origami critters and options to round out what's already an unplayably complex family game at present, but I can enjoy disassociative solo playing until she's older. It's a shame the starfish are so rubbish though. The salt packet design was a fun gimmick for the few seconds it lasted.

Monday, 15 September 2025

Alrightgames: Sea Salt & Paper

Sea Salt & Paper

2022 / Card game / 2-4 players

****

Basing my budget card game selections on which brands AliExpress pirates are flogging for even cheaper has had mixed success (my daughter recently wanted to play 100 rounds of the princess game over a weekend and likes to impress nobles in Splendor, but the exploding fireworks game is "boring"), but this is my favourite so far – a relaxing cut-throat game on the high seas that's always over too quickly. The combination of collectable points and effects is a bit more convoluted than the princess game, but it might inspire some origami activities.

Saturday, 13 September 2025

Alrightgames: Cyberion expansions

Cyberion expansions

2023 / Solo/cooperative card game expansions / 1-2 players

This dystopian Bertha reboot was the first game in the series for a long while where I was satisfied enough by the base game experience that I could have saved the extras until later, but they were so tempting sitting there that I only lasted a couple of days. Here's how they plug in and play.

The Babybots *****

The adorable Babybots (and the humour of shuffling their parents together in the deck to 'make' them) admittedly overshadows the functionality of this little expansion, but it's a nice extra challenge that overcompensates for your trouble, if anything. The greater challenge would be going back to playing without Babybots now.

The Gigantobots *****

I didn't expect the Babybots to be overshadowed so soon, but getting to pile related robots inside a giant robot to fight a smoke-spewing bad robot makes for the most dramatic Oniverse scenes since Nautilion, even if it's mainly a riff on Onirim's The Mirrors.

At this point, there's no doubt that Cyberion is my second favourite in the series (at least), and the first real challenger to Onirim with three expansions and the combined gigantogame still to go.

The Microbots **

A pesky challenge that cancels itself out with rewards is an Oniverse tradition, but the tokens are a bit too fiddly to bother with every time, and the nanobots are more creepy than cute. Is it wearing lipstick?

The Multibots ****

Hooray, the semi-wild robots are here! And they've brought even harder challenges, hooray! Randomising all the machine decks for variety is a nice touch that helps make this a keeper.

The Devious Cog ***

The gamers who hate Aerion for the luck factor will just love this one as robot powers fire off randomly and bugger up their plans. I wouldn't want the hassle every time, but it's bit of mischievous fun and a reminder not to take your cute dream robots game too seriously.

Next Stop: Urbion again >