Monday, 27 April 2026

Alrightgames: Some Call of Kilforth expansions

Some Call of Kilforth expansions

I could have bought more expansion packs designed for the game I actually have rather than the seafaring sequel I don't, but one option is expensive and elusive while the other was going cheap and was a tempting call to mock up a clunky semi-DIY lite version of Call of Kilforth much more affordably than buying the game itself. The theme is piracy, after all.


Deluxe Upgrades ***

These decadent sets would be an unjustifiable indulgence at full price and if I was just getting bigger or alternate versions of things I already have, but at a clearance price it was an affordable way to get the new location cards and figures for the sexy new characters and less sexy enemies (whose stats I've jotted down, along with the sagas, night cards and everything). It also handily includes all the extra dice and stands that should have been in the standard boxes in the first place. Any missing components I borrowed from other games.


Ventures ***

These extra cards work fine as the standard cards when their slim decks are padded out with some more generic Gloom. Dice-randomised locations and other minor tweaks make them compatible across games, though treating 'Ocean' and 'Badlands' as synonymous location types is a bit of a stretch. They're not that damp.