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How do you encapsulate the struggle of a lone samurai fending off an enemy horde in card game form? By making it overwhelmingly hard, that's how! The theme comes through nicely with the directional attacks and metal shield tokens (it's not humanly possible to play this without vocalising sound effects), which was encouragement to keep honing my skills to the point where I can almost succeed, when luck's on my side and I don't include the sadistic mini expansions. I won't use the little samurai figures for the two-player mode, but they've found honourable employment in Carcassonne.
