1996 / Ebook / 120 pages
**
The game was the least interesting aspect of the show, and this DIY dilution seems awkward and fiddly, but their Viz-style top tips elsewhere gave some chuckles.
2012 / Ebook / 33 pages
**
"Ultimate" is overselling this blog post with ideas above its space station, but it put me through my paces, scoring a respectable 123/150 (though I dispute what counts as a two-parter, and the false claim that PKD's 'We Can Remember It for You Wholesale' is a novel). There were also at least five typos, can't win 'em all.
1993 / Ebook / 173 pages
****
About time I learned how to play these. Why are all the badniks gendered as male? Because they don't have ribbons and big eyelashes, I guess.
2020 / Audiobook / 446 pages
***
A gamer's gateway to reading, like adventure gamebooks didn't nail that in the 8-bit era.