Saturday, 22 February 2025

Alrightgames: Theme Park

Theme Park

1995 / Sega Mega Drive emulator game / 1 player

***

She's been stubbornly requesting depressing economic reality simulators again recently, so I thought this one might at least mix in a little fun – with an infinite money code making my parenting break from work less pointlessly stressful. It also meant I finally got to build a rollercoaster 30 years on from the teasingly limited Amiga Format demo disk.

Thursday, 20 February 2025

Alrightgames: Onirim – The Mirrors

Onirim: The Mirrors

2014 / Solo card game mini expansion / 1-2 players

****

Including every single expansion in the box would have been a bit too generous, so they're forgiven an elusive promo pack or two. Especially when one of those sets doesn't have to be mixed in with the deck, so invites inferior DIY counterfeiting, whether you print a copy or get a five-year-old to draw an authentic recreation.

It'd be a bit much to always play with, but I like it. It's like a better version of The Towers that lets you invest good cards for greater rewards and can uniquely turn crap hands into something good. Getting all the moons is a bitch though.

Tuesday, 18 February 2025

Alrightgames: Onirim expansions

Onirim expansions

2014 / Solo/cooperative card game expansions / 1-2 players

The second edition of the somnambular puzzle thoughtfully included seven eight mini expansions in the package, sparing me from a lifetime of forlornly looking up inflated-price listings for out-of-print booster packs to get the full experience. But which are best? Which work well together? Will I mix them all in anyway? Here's what I reckoned so far.


The Book of Steps Lost and Found ****

Obtaining all the doors is enough of a challenge already, so having to do that in a fixed order was intimidating, but the consolatory 'spellbook' that makes use of the discard pile balances it out nicely, and it's nice being told what to do sometimes.


The Glyphs ****

More give and take, adding more of the same with a twist makes for a more natural expansion, I can see this one staying in the mix. I uncharacteristically managed to beat it on my first play through (on the very last card), so it might even make it a bit easier.


The Dreamcatchers *****

I loved this one. It may be another twist on existing card types (dreams 'n' doors), but this time it's backed up by cute critters that really sell it as an enhancement. It's the second one in a row that seemed to make the game easier, but it could just be that I've finally cracked Onirim.


The Towers ***

Maybe this one will grow on me, but it felt a bit too much like an extra row of cards for the sake of it, doing the same sort of things as other cards, and making the Nightmares even scarier. I liked the detail of the underwater towers though.


Happy Dreams and Dark Premonitions **

I was looking forward to the anti-Nightmares lightening up the labyrinth, but the heavy baggage they bring along is so terrible, I just wanted to use them to blow that away and try to cancel out this expansion I'd be better off without. I'm probably doing it wrong.


Crossroads and Dead Ends ****

The multicoloured wild locations are naturally very helpful, but I like the punishing dead ends even more, thematically. This is the expansion that would feel the most lacking to leave out, now that I know it's there, so I won't, then.


The Door to the Oniverse ***

Mainly a promotional tease for featuring characters who'd crop up in the other games of the series over the next decade (and counting), their one-time power-ups feel like overkill when added to the base game, but they're appreciated when mixing in the harder stuff.


The Little Incubus ***

Not counted among the expansions, since it's more of an optional practice mode, I didn't notice these rules at the back of the book until I'd struggled through enough times normally, though the gimmick token is nice to display.



After trying each one out separately, I chucked incrementally more in each time until finally experiencing the magnificence of Omnirim, though I usually leave out the hardest one (Premonitions) and the wussy Incubus. With so much to one game, who even needs to explore the rest of the Oniverse and check eBay listings multiple times a day in the hope that a sub-£20 Nautilion will emerge before caving in when the whole damned series goes on sale? Not me, I did it already.

Next Stop: Urbion >

Sunday, 16 February 2025

Alrightgames: Onirim

Onirim

2010 (updated 2014) / Solo/cooperative card game / 1-2 players

*****

I was fairly sold on the dreamy artwork and theme already, then this also turned out to be highly regarded gameplay-wise as a solo (realistic) or cooperative effort (when she's old enough to get it and not be too creeped out by the Nightmares). Then, what the hell, throw in SEVEN EXPANSIONS with the base game for good measure, more than doubling the card count and extending its lifespan exponentially. I'll get right on those once I finally manage to beat this bastard.

Saturday, 15 February 2025

Friday, 14 February 2025

Alrightgames: Dixit – Journey & Memories

Dixit: Journey
& Memories

2012/2015 / Card game expansion decks / 3-6 players

***

More stacks of pretty pictures to add universally compatible variety to Dixit spin-off Stella, I compared multiple expansion sets, and these cosy, whimsical batches seemed like the best fits, with few outright creepy ones to be concerned about... only for her to reject the majority of them, even hiding her face from the cute panda baby. I guess we'd better stick to safer games like Atmosfear and Diablo II.

Tuesday, 11 February 2025

Babyliography CC

Hayao Miyazaki and artists, Kiki's Delivery Service Film Comic, Vol. 2

2011 / Ebook / 152 pages

****

Continuing the well-watched, well-quoted story with the episode of Kiki's troubled first delivery. "Kiki, we've got a problem..."


Jamie Smart, Max & Chaffy: Hunt for the Pirate's Gold

2024 / Library book / 128 pages

***

Gotta Chaff 'em all!


Jamie Smart, Max & Chaffy: Welcome to Animal Island!

2023 / Library book / 128 pages

***

We read the first one last, but we were able to keep up. Pedalo the honking doctor thingy was never explained. We're both amused by Foghorn the miserable sailor.


Susie Linn and Alex Patrick, Be Happy!

2021 / School book / 32 pages

**

That's all well and good for little polar bears, but we're humans. The aurora was nice.


Mark Bradley, Bumble & Snug and the Excited Unicorn

2022 / Library book / 144 pages

**

Slightly more well-rounded Mr. Men meet a deformed unicorn.

Saturday, 8 February 2025

Babyliography CXCIX

Charlotte Raby and Laszlo Veres, Collins Big Cat Phonics for Letters and Sounds: Hens, Fish, Moths

2022 / School book / 16 pages

*

Not even bothering with a story any more. Learn your digraphs.


Steve Smallman and Neil Price, Fairytales Gone Wrong: Rapunzel, Rapunzel, Wash Your Hair!

2015 / Library book / 24 pages

**

We've avoided nits so far. A bit of a diss if someone gave this to your child.


Ian Flynn and artists, Sonic the Hedgehog Volume 1: Fallout!

2018 / Ecomics / 106 pages

**

She wanted some stories about Tails and friendship, so the bland, new world of the modern IDW comics seemed a safer bet than the prickly 90s Sonic the Comic. I got more bored reading them than most of her kids' stuff.


Ben Clanton, Super Narwhal and Jelly Jolt: A Narwhal and Jelly Book

2019 / Library book / 64 pages

**

Unexciting superhero larks, the side story with the sad starfish was better.


Samantha Montgomerie and Gustavo Mazali, Collins Big Cat Phonics for Letters and Sounds: Fix It, Fox

2021 / School book / 16 pages

**

An actual story this time, about a fox who zips. Zip, Fox, zip!

Wednesday, 5 February 2025

Babyliography CXCVIII

Unknown, My Little Pony: Favourite Stories

1988 / Hardback / 93 pages

**

Summing up her less-favoured OG era more economically than another batch of annuals when the bedtime mood seems right for comfy blandness, this is much more what you'd expect for a 1980s toy ponies tie-in than its often traumatising animated counterpart.


Heather Nuhfer and Amy Mebberson, My Little Pony: Friendship is Magic, Volume 2

2013 / Ecomics / 104 pages

****

Collecting all 100-plus issues of the comic physically (even before all the spin-offs) would be a bit prohibitively expensive, but we can spend some screen time getting through these new episodes. This was a nicely spooky arc.


Zanna Davidson and Barbara Bongini, Fairy Ponies: Midnight Escape

2010 / Paperback / 96 pages

***

The progenitor to the more successful Fairy Unicorns series assumes readers will possess more enthusiasm and familiarity with real horses than your average magical unicorn fanatic, but she still enjoyed the story.


Robert Lopez, Kristen Anderson-Lopez and Christopher Beck, Frozen: Music from the Motion Picture Soundtrack – Easy Piano Songbook

2014 / Paperback / 72 pages

**

It was overly optimistic or arrogant of me to assume we'll ever be able to comprehend this when adding it to her eBay Christmas book bundle. We'll stick with watching the videos where the notes float slowly down the screen and failing to keep up.


Nigel Kitching and Richard Elson, Sonic the Comic: Running Wild

1996 / Ebook / 21 pages

*****

I forgot how drawn-out and convoluted the whole Super Sonic / Special Zone arc was that gripped me through the latter half of '96, but this berserk opening act is all you really need. She appreciated Amy being so prominent and wasn't fooled by the fake-out deaths.

Sunday, 2 February 2025

Alrightreads: Shitty Sonic Books

Michael Teitelbaum and Glen Hanson, Sonic the Hedgehog

1993 / Audiobook / 64 pages

*

Another choose-your-own-lame-origin variant, this one surely wins for starting out with Sonic and Robotnik inexplicably growing up together, not even saving that up for the crap 'Kidz' prequel.


Art Mawhinney, Ken Penders and Mike Kanterovich, Sonic the Hedgehog: Look and Find

1994 / Ebook / 24 pages

**

Another American release from the classic period bogged down by mandatory Sally Acorn continuity, this makes for a less satisfying Where's Wally? rip-off than the British equivalents that focused exclusively on the games.


Unknown, Winning Game Tips for Sonic the Hedgehog

1994 / Ebook / 64 pages

**

This overpromising magazine mostly paraphrases the game manuals or imparts basic gameplay that anyone could figure out. Even the cheats are pathetically incomplete, the abundance of false facts making it clear that they were cashing in with minimal effort.


Michael Teitelbaum and Ron Zalme, Sonic & Knuckles

1995 / Audiobook / 64 pages

**

Genuinely intriguing in its prospect of adapting the classic game, though this relationship is kept as tenuous as possible, because it's not like a faithful narrative incorporating as much game as possible is exactly what every reader wants or anything. At least I got to grow up with Sonic the Comic's more ambitious take.


PapyrusFool, Sonic's road to the gold: Free Preview Chptrs 1-6

2023 / Audiobook

*

"Cream was watching Barney the dinosaur on YouTube, since PBS kids took it away a long time ago. Then I remembered that google said that Barney is evil. Well that was the time when I searched up if Chucky Cheez is evil. But I decided I had to save the girl so I put the chicken squad on disney junior."

At least they're taking a break from games for a bit, I shouldn't discourage them.