Urbion expansions (Second Edition)2024 / Solo/cooperative card game expansions / 1-2 players
I dismissed the idea that more expansions could sweeten this game substantially over the first edition, ignoring how much the expansions make other games in the series bloom. It succeeded, but this isn't one where I feel up to playing with everything all the time, or even more than once in some cases.
Arch-Squares & Metas ****
Versatile new cards freeing up more choices with the catch of more obligations. I can't tell how painstakingly balanced these are, but as in the first edition, it seems to make the game slightly harder, balanced out by some other expansions.
The Chromatic Chaos ***
These "baddie" cards are much better behaved than their monochrome cousins and are often quite handy, until they start ganging up. So much chaos gets a bit overwhelming when you're only adding these in, but they're better diluted in the mix.
Temples & Concords ***
Minimalist Arch-Squares & Metas, if you particularly want a harder version of those, or more likely just want the game to last longer.
Hanging Gardens & Wizards ****
Adds powerful residents and less accessible locations. Finally, I'm feeling some immersion.
The Books of Powers ***
I've warmed to these since the first edition, though bad luck investments in powers I probably won't use can sour the mood.
Postcards to the Oniverse **
Thematically, another module referencing all the other games in the series to this point is a delight, and the rotating hourglass card is inspired. Gameplay-wise, it's insanely demanding, with so many different goals to keep track of each turn and cards moving all over your precisely balanced metro area to ruin everything. The first expansion in the whole series that I've found unplayable, I've not managed more than a few rounds before giving up out of frustration and bewilderment. Still, I'm glad it's there.
The Emptiness **
On top of everything else, this feels like one of those late additions that's just to put the figurine to use and to ramp up the difficulty that was already well balanced. Maybe one day I'll have mastered the game enough to appreciate it, though having to remember to keep moving it is a challenge in itself.
End of the Line: Ultimion! But it's not out yet, so the grand finale will have to be an inevitable incomplete Oniverse ranking instead.